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NPC Optimizator

NPC Optimizator - automatic NPC optimization component for you game

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

NPC Optimizator - it's a plugin provide you flexible automatic NPC optimization for you game.


Do you have a need for a large number of NPCs in a frame, but the standard solution slows down the performance?

No problem, just add an optimization component to your NPC and run the game - you will see a huge performance boost. If you wish, you can always adjust the optimization for each wave separately in order to balance between the quality and speed of your NPCs.


Video demonstration of work: Watch

Documentation: Read

Demo project: Download

Example project for owners: Download

Support Discord group : Enter

My other plugins : There


Since from version 1.4 NPC Optimizator support working with UE5.

You can manually build it from source code or request prebuilt binaries by email:

To: support@space-raccoon.com

From: Please use the email used on the invoice

Subject: NPC Optimizator UE5 request

Attached files : Invoice for NPC Optimizator


Demo project UE5 : Download

Example project UE5 : Download


If you have any issues with plugin - please use the available communication channels and I will fix the problems as soon as possible. Please don't use the rating system as a mechanism to describe problems. Thanks

Technical Details

Features:

  • Automatic NPC optimization based on Character & Pawn class
  • Huge amount of setting for balancing quality & performance
  • No limitations for NPC logic
  • Plugin optimize skeletal meshes, movement component & ai controller
  • You can choose the components for optimization yourself using the special tag
  • Easy integration
  • Up to 6x faster on average (out of box)
  • Fully written in C++
  • Works theoretically on all platforms
  • Allows to use for optimization of any characters with skeletal meshes, including in multiplayer game


Code Modules:

  •  Runtime
  •  Editor


Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: Work for local player

Supported Development Platforms: Win64, Win32, Linux, Mac

Supported Target Build Platforms: Win64, Win32, Linux, Mac, Android

Potentially work on but need to be tested : PS4, XboxOne, IOS