Modular Low-poly model of the character Orc. Suitable for games of different genres
Technical details:
Modular character
You can apply transparency to the body when using clothes with a mask (check video preview)
A simulation of clothing was used
Rigged with Epic Skeleton. Additional bones: belt_01-04_l, belt_01-04_r, belt_01-05_m, skull, shoulder_r,
jaw_01-02, hair_01-03
Easy Animations retarget in Unreal Engine. You can find suitable animations in the store and retarget them.
24 animations are included + 7 demo animations (check video preview)
x1 - battlecry
x2 - idle
x1 - jump
x1 - death
x7 - melee attack
x4 - get hit (x1 block)
x8 - moving
4 - root motion
20 - in place
All textures 4096x4096
2 Skins
35 Materials (12 Materials, 23 Material instances)
53 Textures:
Albedo
Normal
Roughness
Metallic
AO
Material ID masks
Emissive
13 Texture sets
Axe is separate mesh and is not attached to the skeleton, but animations are made for its use
Faces: Orc - 55493, Axe - 3244
Verts: Orc - 34814, Axe - 1624
Tris: Orc - 59906, Axe - 3244
Features:
VIDEO https://www.youtube.com/watch?v=hd5RcEbYSuA
Features:
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 24 + 7 demo
Animation types (Root Motion - 4, In-place - 20)
Number of characters: 1
Vertex counts of characters: Orc - 34814, Axe - 1624
Number of Materials and Material Instances: 35 (12 Materials, 23 Material instances)
Number of Textures: 53
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)