Outpost and Bunker Environment offers fully ready, high quality 4x4 km environment for games, cinematic videos, Virtual Production Scenes and many other mediums.
!!!!! WARNING: In UE 5.3, The Landscape Material turns black due to a "Landscape Layer Blend Node" Bug resulting from Unreal Engine's 5.3 release. We have given Epic Games the Bug Report related to the issue. Meanwhile we have found a manual solution thanks to a helpful developer, Primal.
Here is the documentation for the instructions on how to fix the Engine Related Bug yourself.
We have updated the packages containing this Bug with the same steps from Documentation above. We suggest you not to use 5.3 version of the pack until the Bugs are fixed by Epic Games. Because there are also Bugs regarding Movie Render Que. If you want to use 5.3 version despite everything, please consider this warning in your reviews because we are doing our best since UE 5.3 is released not to put you in a difficult situation and dealing with the Engine's Bug for the benefits of our customers.
Outpost and Bunker Environment offers a wide range of variety for users who desire a timeless Outpost environment within 16km2 Shrubland, which has procedural landscape and foliage arrangement. The building meshes are designed for a more comprehensive bunker environment which can be customised easily with the modularity, decals and many props the pack provides. All the cliffs and rocks in the project are modelled and sculpted patiently.
You can either enjoy the features of the premade Demo Maps including different lighting configurations or you can create from scratch with 250+ meshes the package offers.
Speed Level Video with Mountain Grassland Environment
FPS Level Creation Tutorial with Mediterranean Island Pack , Military Airport and Abandoned Russian Buildings which are also available in our store page.
Features:
Total Number of Meshes: 261
Building Meshes: 119
Props: 76
Nature Meshes: 36
Radar/Radio Tower Meshes: 29
Collision: Yes, both custom and automatically generated
Vertex Count: min: 6 Vertices (SM_Floor_Slope_8m_a), max: 64.979 Vertices (SM_RadioTower_8)
LODs: Yes, 4 LODs in general, 2 LODs for few Floor Meshes which have around 8 vertices
Number of Materials and Material Instances:
Number of Materials: 16
Number of Material Instances: 78 (Includes 17 Decals)
Number of Material Functions: 26
Number of Textures: 144 - Buildings are created with Tileable and Trim Textures, Props and Nature Meshes are created with Custom Textures
Texture Resolutions: 1024x1024, 2048x512, 2048x2048, 4096x4096
Supported Development Platforms:
Windows: Yes