Profile Subsystem

Ayes - Code Plugins - May 11, 2022
Not Yet Rated

A folder based profile subsystem. You can use to seperate several savegames.

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This is my profile subsystem. I've developed it for about half a year now!

Have you ever wished to be able save multiple saved games in a "slot"-like manner?

This is where this subsystem comes in to play!

It's purpose is to deliver you a profile-based save and load system. This means if you create a profile in your game it will create a folder (or a whole folder tree) with all configured saved game files in it.

Use cases could be one or more of the following:

  • Family members sharing a pc, wanting different settings/progress files.
  • Modders wanting to try out mods without corrupting their main progress.
  • You trying out a saved game a friend has sent you.

And example setup would be the following:

  • Profile name: Ayes
  • Savefiles:
  • Configuration (MyConfigurationSavegame)
  • Progress (MyProgressSavegame)
  • CustomMaps (MyMapSavegame) in Folder /CustomMaps/

This will save all Custommaps inside /savegames/PROFILENAME/CustomMaps/

Features I'm planning to add:

  • Custom paths ->%USERPROFILE%/MyGame/Savegames/PROFILENAME/
  • Cross profile loading and saving

All these things and more you can do with this system.

Technical Details


  • Easy to setup!
  •  Automatically loads up the last used profile. (or a system-generated one if there are no profiles found).
  •  Easy access to all save files inside a profile using the "Get Save file from Parameter"-Blueprint node.
  •  Enables you to hand over full profiles to other people.
  • Around 15 Functions all of which are usable in Blueprints!
  • Supports function delegates to fire events whenever something is loaded, created or saved!
  • Use multiple separate savegames at once!

Code Modules:

  •  ProfileSubsystem [Runtime]

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Developed on Windows. Should work for any desktop.

Supported Target Build Platforms: Windows, Mac, Linux


Node Explanation:

In a Screenshots folder inside the plugin directory.