Damage Simplifier

Komodobit Games - Code Plugins - Feb 1, 2023

Blueprint framework for extending and simplifying the damage and health systems.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

IMPORTANT: If you run into any issues or need help please reach out to me first or use the questions tab. The reviews section is not for troubleshooting. Products are tested by Epic Games and myself to be fully functional before publishing.


Written Documentation: Documentation Link

Discord For Support: Discord Link


Need something custom? Check out our studio services: https://www.komodobitgames.com/services


This plugin will help you simplify using the damage system be more accurate and less of a headache. It features things commonly used in AAA games such as accurate character damage calculations, converting floats to integers for damage markers, and much more.


It works with any event graph you are in, and is written/optimized in c++ for high performance.


If the plugin works well for you then please be sure to leave a review letting us know what you liked about it.

Technical Details

Features:

  • Quickly calculate damage amounts from any number with a single node, IE. 50 points of damage on a boss with 5000 max health.
  • Quickly and easily calculate turning a float into an integer with a single node. This is commonly seen on damage indicators in shooter games.
  • Animate a progress bar of any kind with a single node, it is written in c++ to be highly optimized.
  • This plug-in works in any blueprint with an event graph. Just search for "Damage Simplifier" in the context menu once installed.
  • Two new nodes designed for decrementing and incrementing health of any value without having to use the damage system. Can be used for things like health regeneration or even things like a stamina system. IE. increment 40 points of health on a character with 3200 max health with a single node.

Code Modules:

  •  Runtime

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Written Documentation

Important/Additional Notes: