New Twinmotion products available for free now

Quest Handling System

Zveroth - Code Plugins - Jan 19, 2022

Quest Handling System allows you to create and manage complex quests for any kind of game.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Quest Handling System consists of a runtime system and editor tools made in c++ and accessible in both blueprints and c++.

Quest Editor let's you create very complex quests in a simple way, by combining nodes into a graph similarly to a blueprint graph editor (it's not a blueprint graph).

There are several quest nodes already in the plugin, which govern the flow of a quest or make up objectives, but if you need some custom behavior you can easily create your own quest nodes that add new functionality or integrate other plugins.

Runtime quest debugging makes debugging more streamlined by displaying useful information without having to go through a log.

Serializattion (Saving/Loading) is already handled and can be easily integrated into your own saves.

You can create quest nodes either in blueprints or c++. A small part of node functionality can only be accessed in c++.

Technical Details


  •  Powerful quest editor
  •  Runtime quest debugging
  • Quests for any genre, not just RPGs
  •  Customizablity
  • Easy integration of other plugins
  • No c++ knowledge required

Code Modules:

  •  QuestHandlingSystem (Runtime)
  •  QuestHandlingSystemEdior (Editor)

Number of C++ Classes: 44

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux, Android, iOS, Play Station 5, Xbox One

Documentation: here

Example Project: here

Need more information? Contact me at:



This plugin is based on Flow Graph.