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Recent Blueprints Menu

The Tool Shed - Code Plugins - Apr 26, 2022
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Adds a "Recent Blueprints" menu to the Blueprint editor. Allowing quick access to recently opened Blueprints

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Tired of having to minimize or close the Blueprint editor every time you want to find one of the BPs you frequently use?

Feel like you're constantly searching and reopening the same Blueprints over and over?


At The Tool Shed, we feel your pain!


So we've released this plugin to add what should have been a built in feature of the editor: a "Recent Blueprints" menu to the Blueprint editor.

No bull, no nonsense, just a simple, one click access to those blueprints you keep opening... then closing... then reopening... We know what it's like!


We're for simple, efficient tools and believe that saving you a tiny amount of time, every single time you do something, adds up to quite a big amount of time!


If you enjoy, feel free to check out The Tool Shed's other time-saving tools here: The Tool Shed Content

Technical Details

Requires UE4.26/4.27 or UE5.0+

Support for UE 4.25 and earlier is not possible because of the Unreal Marketplace only allowing file updates for the 3 latest UE versions, sadly it's out of ours hands.


Features:

  •  Adds a "Recent Blueprints" menu to the Blueprint Editor
  •  The menu keeps a list of all recently opened Blueprints
  •  And offers a quick access to those


Code Modules:

  •  RecentBlueprintMenu (Editor) 

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: All editor platforms

Supported Target Build Platforms: Editor only


Support Thread on the forums

Documentation


Additional Notes:

  • The menu only tracks Asset Blueprints, not Level Blueprints