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RICOH Live Streaming Client SDK for Windows

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This plug-in enables real-time, bi-directional, multi-site visual communication with remote locations.

  • Supported Platforms
  • Supported Engine Versions
    5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This is the "RICOH Live Streaming Client SDK for Windows Plug-in" to use the "RICOH Live Streaming Service" provided by Ricoh Company, Ltd.


The Plug-in is currently provided as a beta version, not an official one. When using the Plug-in, please pay special attention to Article 10 of the Software License Agreement.


"RICOH Live Streaming Service" is a platform that enables bi-directional and real-time communication of media data such as video/audio and text data between multiple locations. This plug-in is compatible with RICOH THETA.


To use the service, you need to agree to the API Terms of Service, register an account and agree to the Software License Agreement. Please refer to the following website for details.


Service website: https://livestreaming.ricoh/

Software developer site: https://api.livestreaming.ricoh/

Account Registration: https://console.livestreaming.mw.smart-integration.ricoh.com/login/register

Software License Agreement: https://github.com/ricoh-live-streaming-api/windows-sdk/blob/main/SoftwareLicenseAgreement.txt


NOTICE: At this moment, we provide API license agreement / software license agreement only in Japanese.

Technical Details

Features:

  • RICOH Live Streaming Client SDK for Windows API can be used in Blueprints.

Number of C++ Classes:39

Supported Platforms: Windows

Sample Project: https://github.com/ricoh-live-streaming-api/windows-sdk-samples

How To Use: https://github.com/ricoh-live-streaming-api/windows-sdk-samples/blob/main/unrealengine-samples/doc/HowToUsePlugin.md