The SaveLoadSystem Plugin provides flexible save and load functionality for games.
SaveLoadSystem Plugin provides flexible functions for saving and loading game state. The plugin supports both Blueprint and C++ projects. Saving and loading can be realized according to the implementation of the interface, and it supports Actor implementation interface and Widget implementation interface.Highly scalable and available everywhere. Provides SaveGame queries at edit time and run time.
Features:
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows64, Mac, Linux
Supported Target Build Platforms: Windows64, Mac, Android
Documentation: Google Doc_English