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Sci-Fi Space Suit V2 & Sci-Fi Uniform - Astronaut Men & Women - Fully Modular

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Sci-Fi Space Suit For Metahuman (Male and Female) With Realistic High Quality Assets Optimized For Games And Cinematic - Cyber Boy and Cyber Girl - Astronaut Pilot - Military Space Suit - SciFi Character - SciFi Trooper - SciFi Suit - SCIFI Robot

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This asset pack includes "clothing" skeletal meshes skinned to the MetaHuman "Male Medium Underweight" and "Female Medium Underweight" skeletons. All clothing can be color customized in the Material and Material Instances.


Important Note :

Use the new M_BodySyntesized in the Underarmor Folder or M_BodyTransparent in the Pathfinder Folder,

then drag it into the Metahuman Blueprint in the Body Section,

there's the old M_BodySyntesized, Drag and Overwrite with the new one.

This step must be done to prevent clipping (if any) and increase performance because you don't need

a metahuman body anymore (the reason is because everything is covered with the suit)


How to Apply to your Metahuman : (Suit)


  1. Make sure your metahuman isn't wearing anything.
  2. Drag and drop your metahuman into your level inside unreal engine.
  3. Open your metahuman blueprint.
  4. Look for LOD Sync (Forced LOD), replace the number with 0.
  5. Click Torso.
  6. Drag one of those space suit (skeletal mesh) to your metahuman torso (there's a box called skeletal mesh).
  7. Save & Compile.
  8. Done.


How to Apply to your Metahuman : (Helmet)


  1. Search for a helmet male/female (skeletal mesh) on the content tab.
  2. Click it.
  3. Open your metahuman blueprint.
  4. Click "Add" on the left corner on your screen.
  5. Add "SK_Helmet" skeletal mesh
  6. Drag it to the body section.
  7. On the properties tab (right side of the screen) click on search parent socket.
  8. Choose "Head"
  9. Adjust the position of the helmet with your metahuman head.
  10. Take off your metahuman hair or you can use very short hair.
  11. Save & Compile.


How to Apply to your Metahuman : (Modular)


  1. Search for a modular male/female (skeletal mesh).
  2. Click it.
  3. Open your metahuman blueprint.
  4. Drag it to the appropriate place according to what you have selected.
  5. You can create many variations with modular items.
  6. Save & Compile
  7. Done.


How to Make Helmet Visor Transparent/Translucent :


Transparent

  1. Open M_Visor.
  2. Change Shading Model Clear Coat to Default Lit (Bottom left corner of the screen)
  3. Change blend mode to translucent.
  4. Adjust the opacity node (make it 0,25 for translucent).


Translucent

  1. Open M_Visor
  2. Change the color to Pure White
  3. Look for Blend Mode to Translucent (Left Side of the Screen)
  4. Look for Translucency and change to Surface Lighting Volume
  5. Add lerp node and plug it into Refraction
  6. Add constant 1 to A
  7. Add constant 1.52 to B
  8. Add Fresnel to Alpha
  9. Done.

Technical Details

Features:

  •  Male Medium Underweight Body ( 1 Shirts, 1 Pants, 1 Boots, 1 Gloves, 1 Bag, 1 Acc )
  •  Female Medium Underweight Body ( 1 Shirts, 1 Pants, 1 Boots, 1 Gloves, 1 Bag, 1 Acc )
  •  Color Customizable Materials

Number of Unique Meshes: 24 Skeletal Mesh

Rigged: Metahuman Skeleton

Collision: (Yes, automatically generated)

Vertex Count: 10K - 150k

LODs: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes: High Poly Optimized for Games and Cinematic