Spotlight Sale: Save 50% on select products now through July 15.

Seamless Foliage Interaction

Aurelion - Code Plugins - Jun 27, 2024
Not Yet Rated

A Light Weight and Flexible plugin that Allows you to add logic to your foliage by swapping foliage instances with BP counterparts based on distance.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This Plugin contains a subsystem where it can detect and hide instances of foliage and replace them with user defined BP Counterparts seamlessly to allow efficient and seamless interaction.

There is support for taking ownership of the foliage or reseting back to its initial state once player gets far away.

This plugin was made with ease of use and simplicity in the mind.

Some Example behaviours are:

  • Chopping trees
  • Collecting loot (Such as rocks,herbs or ores)
  • Vehicles or characters crashing with the trees
  • Constraint trees (included in plugin and demo, Where player / vehicle can bend the trees)

Note: Environment in screenshots is not included .

Technical Details

Features:

  •  Efficient
  •  Modular
  •  Flexible
  • Simple

Code Modules:

  •  InteractiveFoliageManager (Runtime)

Number of Blueprints:0

Number of C++ Classes:5

Network Replicated:No

Supported Development Platforms: Windows,Mac,Linux

Supported Target Build Platforms:Windows, Mac, Linux, IOS, Android

Documentation: Link

Example Project: Link