Stack O Bot

Epic Games - UE Game Samples - Jan 11, 2022

Get stuck in Stack’O’Bot, a small sandbox project that showcases a lean player controller, an expandable interaction system, and modular pieces you can build on. It also shows all the new features of Unreal Engine 5 in a practical vertical slice.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Stack’O’Bot is a new small project that can be a good starting point for advanced beginners. 


It uses all of the new features found in Unreal Engine 5 Early Access in a playful and approachable way. From the latest and greatest like Nanite and Lumen to the quality-of-life changes and improvements like Packed Level Blueprints and Enhanced Input, this vertical slice has everything you need to get started making your own game in Unreal Engine 5.


The player controller shows a simple but powerful setup, including lean, landing, physic setup, and slope warp leveraging FBIK. As a unique feature you can “print” a new robot and jump on the robots heads you left in the level. 


It contains an expandable interaction system and several gameplay modules ready to be used in a level. Even with no programming background, you can build some puzzles and levels with it. 


Paired with our introductory presentation that gives you an overview of each facet of the project, this demo has everything a new developer needs to get started, while also providing a handy toolbox for more experienced indies to sink their teeth into.


UE-Only Content - Licensed for Use Only with Unreal Engine-based Products

Technical Details

Features:

  •  Full rigged, animated and controllable Character.
  • Control Rig and Fullbody IK setup for real time pose correction.
  • Use of world partition, Nanite, Lumen, Metasounds, and enhanced input system.
  • Expandable, component based, interaction system in Blueprints including several game elements.
  • Contains Niagara FX, physics assets, material functions for vegetation wind movement and much more.

Number of Unique Meshes: 57

Collision: Yes

LODs: Yes

Number of Materials and Material Instances: 42

Number of Textures: 52

Texture Resolutions: 512x512, 1024x1024, 2048x2048, 4096x4096

Supported Development Platforms:

Windows: Yes

Mac: Yes