Studio Lighting Kit - Vol. 3 (DMX)

SalvoNostrato - Props - Sep 22, 2022
Not Yet Rated

Studio Lighting Kit for Pre-Viz (PROLIGHTS)

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

A dynamic lighting library to help you design and create your next Stage/Set previz and virtual production project.

Create highly realistic Studio Sets to present your designs.


These Plugins Must Be Activated:

Takes, Composure, MediaIOFramework, nDisplay, DMXProtocol, DMXEngine, DMXFixtures, DMXPixelMapping. 


SLK Supports ArtNET to get DMX Data. So it is possible to use any DMX Lighting Console or Software available on market.

All the parameters are fully controllable in the editor, play mode and nDisplay.


It has Fixtures inspired by PROLIGHTS .

Sunrise 2ip (UNO 1ch - Basic 2ch)

Sunrise 4 (Mode 1 4ch)

Arena Cob 4FC (Halo 1ch - Halo 4ch - STD 4ch - EXT 16ch)

Solar 27q (Mode 1 5ch - 3 Pixels 13ch)

Solar 48q (Mode 1 5ch - 4 Pixels 17ch)

Sunblast 3000 (Basic 4ch - 12 Pixels 48ch)

Sunbar 2000 (Basic 4ch - 16 pixels 64ch)

Lumipix 8H (Mode 1 6ch - 8 pixels 48ch)

Lumipix 16H (Mode 1 6ch - 16 pixels 96ch)

Lumipix 12Q (Mode 1 4ch - 12 Pixels 48ch)


The Fixtures have different DMX modes single pixel or Pixel to Pixel mode.

They work with the matrix fixture in the 'DMX Library'

Its possible to hide the Lights Components to speed-up the workflow while designing the stage or recording DMX .

Is best to activate the Lights Components once DMX is recorded and ready to render the final movie as they can be very heavy during programming.


OVERVIEW VIDEO

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Customizable Blueprints
  •  DMX Ready ( Control Intensity, RGB, Color Temperature etc.)
  • Growing Fixture Lighting Library
  • IES Library


These Plugins Must Be Activated:

Takes, Composure, MediaIOFramework, nDisplay, DMXProtocol, DMXEngine, DMXFixtures, DMXPixelMapping. 


Number of Unique Meshes: 31

Collision: automatically generated

Vertex Count: 2k to 250k

LODs: NO

Number of Materials and Material Instances: 6

Number of Textures: 2

Texture Resolutions: 4096 x 4096 / 2048 x 2048

Supported Development Platforms:

Windows: YES

Documentation: OVERVIEW VIDEO