Stylized PBR Dungeon Pack - JFG - V2

JamyzGenius - Props - Jul 27, 2021
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Stylized PBR Dungeon Pack JFG, plenty of props and variety for your scenes/levels/games

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

UPDATE V2.2 [12/6/2023] - Patch notes in 2nd shot, thank you. DOCUMENTATION AVAILABLE AT THE BOTTOM OF THE PAGE. THANKS! - Originally made for UE4. IF USING UE5 with Lumen and Virtual Shadow Maps please check the Documentation for tips, important notes, etc. about UE5 and pack details. Documentation is available at the bottom of the Technical Details area. Note: Please access it only through the URL in this page. Stay safe! and thank you!


V2 VIDEOS UE4 [5/5/2022]:

V2 Cinematic [Cinematic/Sequencer not included]

V2 Pack Features Showcase [Long-Video, shows all pack contents and usage] - See this.

V2 Speed-Build Demo Room 1 V2 Building + Sequencer Cinematic Speed-Build [Cinematic/Sequencer not included]

V2 Building Demo Room 1 V2 + Building Cinematic/Sequencer [Long/Slow]

V2 Unreal Engine 5 - Stylized Dungeon Pack - V2 Small Showcase - Walking

ArtStation V2 page + V1 Renders


Extra helpful videos.

UE5 VSM Beta and Lumen Shadow Issues Methods Fix Video

1080p and 4K Performance Video [VRAM, Stats, RHI, Memory, etc. UE4.26 and UE5.3]

Extra - Texture Res optimization for lower VRAM usage Low-End PCs.


V2 Features:
  • Reworked materials for meshes and VFX -[V2 pack uses 15 master materials [2 for VFX and 13 for meshes] via 279 material instances] 
  • VFX includes premade colors. Change particle colors via Mat Instances [MI_] or inside each particle file [PS_]
  • More variations for V1 meshes totaling 1,058 static meshes and new small sword and falchion. Note: some vars use slightly less/more polys.
  • More blueprints [cauldrons, spikes, candles, skulls, etc.]
  • Reworked Demo Room. UE4 Scenes use baked Static Lights. New showcase map for V2 [Shows many Assets].
  • Naming conventions: SM_ / PS_ / M_ / MI_ / T_

Material Instance Features [Meshes]:

  • Change texturing/material settings via parameters. Change colors, glow, glow-mask level, metalness, roughness, opacity [1], UV Tiling [Trims only], etc.
  • 13 Masters [basic, semi-advanced and advanced] [1]
  • [1] Note: Params depend from Master Material and Mesh.


OUTDATED [for reference]

5.2 PATCH NOTES VSM Beta BUGFIX and NOTES

V1 Video Playlist


Stylized PBR Dungeon Pack, plenty of props and variety for your scenes/levels/games

About two months in the making for V1 and around a month or so for V2, Includes the following.

  • 2K Textures
  • 2 Demo Scenes: Asset Showcase, Demo Room 1
  • About 150+ to around 195 Unique Meshes. 1,058 Meshes Total [Including all vars]
  • 279 Mat Instances for meshes/VFX via 15 masters [2 VFX/13 mesh]
  • _MI Params [depends on model and master material]: Mesh color, roughness, metalness, opacity [for some], glow [color, power, etc.], UV Tiling [Trims only] and more. Please check screenshots and video feature pack showcase for more info.
  • VFX for torches with colors, cauldrons use them too. Colors: blue, cyan, red, purple, yellow, orange, fireorange and white [color change] + orange V1. Vars include fire, no_embers and small versions for each.


Includes:

Meshes: 1058

5x Bases + 4 vars

11x Bricks + 49 vars

10x Candles + Holders + 65 vars

5x Chains + 4 vars

1x Connector [balcony/rails] + 10 vars

10x Doors: Pivots placed for convenient close/open move + 15 vars

2x Door Parts + 6 vars

11x Floors + 15 vars + 3 small separated brick vars

2x Grates + 14 vars + 48 separated parts

11x Pedestals + 94 vars

7x Posts + 29 vars

81 Props with many vars each - [383]

4x Spikes + 13 vars

3x Stairsteps + 27 vars

12x Torches & Parts + 20 vars

11x Walls + Frames + 22 vars

13x Wall Bricks [Separated and Joined]

14x Supports [Floors 1-4]

48x Angled Walls [Joined and Separated]

9x Corners

26 Trims [Walls, Floors, Metal + Wood] + 22 vars

Vars are in shape/size/colors/textures/_MI


Props: 383

4 barrels + vars each [1 damaged with 6 vars] - [21]

2 barrel lids + 2 vars each - [6 total]

1 barrel metal support

2 unique books + vars [texturing/material] - [16]

1x bookcase + 5 vars [shape] - [6]

1x metal cage + texture var [separated meshes and single mesh] + 16 vars each - [42]

1x cauldron + supports [2 meshes] - each has 3 vars - [8]

3x chalices with two vars each - [9]

1x chandelier with 5 vars - [6]

1x charcoal [for the floor torches] with two vars - [3]

1x chest with 11 vars in texture, slight shape and polycount [a higher-poly one] - [12]

1x dagger with 16 variations, vars come in texturing/materials/shape - [17]

1x Platform Deco with 5 vars in shape - [6]

1x Rock Tomb with 8 vars in shape - [9]

3x Flags each with two vars - [12]

5x golden coin/s [1x individual, 4x stacks] - some of them include slight vars - [11]

3x urns + vars each in shape - [36]

3x bottles + vars each in shape - [22]

2x potions + many vars in color and shape - [66]

4x sarcophagus parts [1x base rock, 1x main, 2 doors] with many vars each - [23]

1x skull with slight vars in shape - [9]

1x stylized small sword [includes _MI color vars] - [10]

1x stylized falchion [includes _MI color vars] - [8]

3x green cauldron liquids each has 6 colors vars [blue, cyan, red, orange, purple and yellow] - [21]

Most props include vars [shape, size or colors/texturing/material_instance].


General Sizes:

Floors: 400x400x100

Walls: 400x112x400

Trims: 400x400x0

Wall Frames, reduced/similar.


Blueprints: 137

Prefabs drag and drop

1x Flag

9x Stacked bookcases

29x candles + holders + chandelier

1x gold coins stack

5x sarcophagus

5x wall torches

2x individual torch

15x floor torch

57x Cauldrons - Each has a var in color + VFX + noVFX, etc.

8x Cauldron VFX BPs [uses Torch, bigger]

3x stone staircases

1x skulls stack


VFX: 4 main, 40 total

Torch Fire w/embers and No embers

Small Fire w/embers and No embers

Color vars of each included. [Blue, Cyan, Red, Purple, Yellow, Orange, FireOrange and White {ColorChange via _MI or the _PS}]

Note: some use lights with each color, in order to modify please do it inside the PS_ itself.


Demo Scene UE4:

Asset Showcase [Walkable] - Includes all assets.

Demo Room 1 [Baked Static Lightning] - Small area [Example of what you can build with the assets].


Rigging: No

Animations: No

LODs: Yes [Not custom], Auto, set to different settings.

UV Unwrapping: Yes, non overlapping, manual for all main version of the props.

Important!: Several vars have overlapping UVs in channel 1, this does not affect the lightmaps or light baking.

Technical Details

Features:

  • About 150+ unique meshes / 1,058 total with variations
  • Plenty of variety to build dungeon rooms.
  • Two Demo Scenes
  • 15 master materials for VFX [2] & meshes [13] with many parameters via 279 material instances.


Number of Unique Meshes: About 150+

Total Number of Meshes: 1058

Collision: Yes, [Automatic], several tweaked inside UE.


Vertex Count:

Bases: 24-36

Bricks: 20-96

Candles & Plates: 81-427

Holders: 375-1993

Chains + Bases: 48-1920

Connectors/Rails: 96-120

Corners: 18-24

Doors + Deco: 24-542

Floors: 24-440

Grates: 24-448

Pedestals: 48-152

Posts: 24-88

Props: 12-2856 Most under 1000

Spikes: 12-36

Stairsteps: 24-32

Torches Basic + Floor + Base: 24-956

Torch HD + Base: 72-2476

Walls + Bricks + Supports: 24-184

Trims: 4

Wall Frames: 24-460


LODs: Yes, [Auto] Different Settings.

Materials: 15 Masters [2 VFX / 13 Meshes]

Material Instances: 279

Textures: 585

VFX: 40 [4 main + color vars]

Texture Resolutions: 2048x2048

Supported Development Platforms:

Windows: Yes

Mac: No / N/A

Documentation: https://docs.google.com/document/d/1PLM_Op-0MIK11HYFUZULIv_xmCHbahZi1peqimY3dYU

Important/Additional Notes: My Source Files available in ArtStation Store, CGTrader, etc.