Stylized PBR Dungeon Pack JFG, plenty of props and variety for your scenes/levels/games
UPDATE V2.2 [12/6/2023] - Patch notes in 2nd shot, thank you. DOCUMENTATION AVAILABLE AT THE BOTTOM OF THE PAGE. THANKS! - Originally made for UE4. IF USING UE5 with Lumen and Virtual Shadow Maps please check the Documentation for tips, important notes, etc. about UE5 and pack details. Documentation is available at the bottom of the Technical Details area. Note: Please access it only through the URL in this page. Stay safe! and thank you!
V2 VIDEOS UE4 [5/5/2022]:
V2 Cinematic [Cinematic/Sequencer not included]
V2 Pack Features Showcase [Long-Video, shows all pack contents and usage] - See this.
V2 Speed-Build Demo Room 1 V2 Building + Sequencer Cinematic Speed-Build [Cinematic/Sequencer not included]
V2 Building Demo Room 1 V2 + Building Cinematic/Sequencer [Long/Slow]
V2 Unreal Engine 5 - Stylized Dungeon Pack - V2 Small Showcase - Walking
ArtStation V2 page + V1 Renders
Extra helpful videos.
UE5 VSM Beta and Lumen Shadow Issues Methods Fix Video
1080p and 4K Performance Video [VRAM, Stats, RHI, Memory, etc. UE4.26 and UE5.3]
Extra - Texture Res optimization for lower VRAM usage Low-End PCs.
Material Instance Features [Meshes]:
OUTDATED [for reference]
5.2 PATCH NOTES VSM Beta BUGFIX and NOTES
Stylized PBR Dungeon Pack, plenty of props and variety for your scenes/levels/games
About two months in the making for V1 and around a month or so for V2, Includes the following.
Includes:
Meshes: 1058
5x Bases + 4 vars
11x Bricks + 49 vars
10x Candles + Holders + 65 vars
5x Chains + 4 vars
1x Connector [balcony/rails] + 10 vars
10x Doors: Pivots placed for convenient close/open move + 15 vars
2x Door Parts + 6 vars
11x Floors + 15 vars + 3 small separated brick vars
2x Grates + 14 vars + 48 separated parts
11x Pedestals + 94 vars
7x Posts + 29 vars
81 Props with many vars each - [383]
4x Spikes + 13 vars
3x Stairsteps + 27 vars
12x Torches & Parts + 20 vars
11x Walls + Frames + 22 vars
13x Wall Bricks [Separated and Joined]
14x Supports [Floors 1-4]
48x Angled Walls [Joined and Separated]
9x Corners
26 Trims [Walls, Floors, Metal + Wood] + 22 vars
Vars are in shape/size/colors/textures/_MI
Props: 383
4 barrels + vars each [1 damaged with 6 vars] - [21]
2 barrel lids + 2 vars each - [6 total]
1 barrel metal support
2 unique books + vars [texturing/material] - [16]
1x bookcase + 5 vars [shape] - [6]
1x metal cage + texture var [separated meshes and single mesh] + 16 vars each - [42]
1x cauldron + supports [2 meshes] - each has 3 vars - [8]
3x chalices with two vars each - [9]
1x chandelier with 5 vars - [6]
1x charcoal [for the floor torches] with two vars - [3]
1x chest with 11 vars in texture, slight shape and polycount [a higher-poly one] - [12]
1x dagger with 16 variations, vars come in texturing/materials/shape - [17]
1x Platform Deco with 5 vars in shape - [6]
1x Rock Tomb with 8 vars in shape - [9]
3x Flags each with two vars - [12]
5x golden coin/s [1x individual, 4x stacks] - some of them include slight vars - [11]
3x urns + vars each in shape - [36]
3x bottles + vars each in shape - [22]
2x potions + many vars in color and shape - [66]
4x sarcophagus parts [1x base rock, 1x main, 2 doors] with many vars each - [23]
1x skull with slight vars in shape - [9]
1x stylized small sword [includes _MI color vars] - [10]
1x stylized falchion [includes _MI color vars] - [8]
3x green cauldron liquids each has 6 colors vars [blue, cyan, red, orange, purple and yellow] - [21]
Most props include vars [shape, size or colors/texturing/material_instance].
General Sizes:
Floors: 400x400x100
Walls: 400x112x400
Trims: 400x400x0
Wall Frames, reduced/similar.
Blueprints: 137
Prefabs drag and drop
1x Flag
9x Stacked bookcases
29x candles + holders + chandelier
1x gold coins stack
5x sarcophagus
5x wall torches
2x individual torch
15x floor torch
57x Cauldrons - Each has a var in color + VFX + noVFX, etc.
8x Cauldron VFX BPs [uses Torch, bigger]
3x stone staircases
1x skulls stack
VFX: 4 main, 40 total
Torch Fire w/embers and No embers
Small Fire w/embers and No embers
Color vars of each included. [Blue, Cyan, Red, Purple, Yellow, Orange, FireOrange and White {ColorChange via _MI or the _PS}]
Note: some use lights with each color, in order to modify please do it inside the PS_ itself.
Demo Scene UE4:
Asset Showcase [Walkable] - Includes all assets.
Demo Room 1 [Baked Static Lightning] - Small area [Example of what you can build with the assets].
Rigging: No
Animations: No
LODs: Yes [Not custom], Auto, set to different settings.
UV Unwrapping: Yes, non overlapping, manual for all main version of the props.
Important!: Several vars have overlapping UVs in channel 1, this does not affect the lightmaps or light baking.
Features:
Number of Unique Meshes: About 150+
Total Number of Meshes: 1058
Collision: Yes, [Automatic], several tweaked inside UE.
Vertex Count:
Bases: 24-36
Bricks: 20-96
Candles & Plates: 81-427
Holders: 375-1993
Chains + Bases: 48-1920
Connectors/Rails: 96-120
Corners: 18-24
Doors + Deco: 24-542
Floors: 24-440
Grates: 24-448
Pedestals: 48-152
Posts: 24-88
Props: 12-2856 Most under 1000
Spikes: 12-36
Stairsteps: 24-32
Torches Basic + Floor + Base: 24-956
Torch HD + Base: 72-2476
Walls + Bricks + Supports: 24-184
Trims: 4
Wall Frames: 24-460
LODs: Yes, [Auto] Different Settings.
Materials: 15 Masters [2 VFX / 13 Meshes]
Material Instances: 279
Textures: 585
VFX: 40 [4 main + color vars]
Texture Resolutions: 2048x2048
Supported Development Platforms:
Windows: Yes
Mac: No / N/A
Documentation: https://docs.google.com/document/d/1PLM_Op-0MIK11HYFUZULIv_xmCHbahZi1peqimY3dYU
Important/Additional Notes: My Source Files available in ArtStation Store, CGTrader, etc.