Substrate Material

StoneMocap - Materials - May 15, 2024

You can use the master materials in your projects as you wish. You can also reproduce them in different ways

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Mackbear offers a good solution for your games, animated movies, commercials, VR projects and simulators. You can browse our store for the best materials in the process


Substrate is Unreal Engine 5's approach to authoring materials, which replaces the fixed suite of shading models and blend modes, such as Default Lit and Clear Coat, with a more expressive and modular framework.

Certain abstractions of the non-Substrate (or legacy) material system are done away with by Substrate — it replaces them with measured properties of matter. This creates wider parameter space from which to work and makes it possible to more accurately blend between discrete surface types like metal, glass, and plastic. Substrate also streamlines the process of layering materials, making it easier to represent surfaces like liquid on metal, or a clear coat over subsurface scattering.

Materials in Substrate are conceptualized as "slabs of matter." These slabs are a principled BSDF (bidirectional scattering distribution function) representation, parameterized by physical quantities with well-defined units. Materials are expressed as a graph of slabs on which operations are performed (like mixing and layering). Because of their principled representation, Substrate Materials can be simplified according to the capacity of a platform in order to trade visual quality for performance.



https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-substrate-materials-in-unreal-engine?application_version=5.3


9 Materials


SUBSTRATE MATERIAL

All materials were carefully created

Superficially edited and overlay maps created.

Stage optimization is healthy.

Please contact us for contact and information.

All painting is done with Substance Painter and Designer.


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Mesh demo product used on stage!


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Technical Details

  • Features:

Number of Unique Materials and Material Instances: 9 MATERIALS

Number of Textures: 7

Texture Resolutions: 4096X4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes: