Subsystem Browser Plugin

Aqua's Tools - Code Plugins - Jan 15, 2022
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Plugin that adds a subsystem browser panel to editor

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Subsystems provide an easy way to extend engine functionality and implement new features, but there is nothing that could be used to visualize them in editor or allow to adjust their properties on the fly.

The Subsystem Browser Plugin comes to rescue with a dedicated editor panel to display which subsystems are currently active and allows viewing and editing of their properties.


GitHub Source: Here

GitHub Issues: Here

Documentation: Here

Technical Details

Features:

  • List of active subsystems of all major types (Engine, Editor, GameInstance, World, LocalPlayer)
  • Ability to view subsystems in different worlds
  • Switch between Play-In-Editor and Editor worlds automatically on Play
  • View and modify subsystem properties in Details View (Including support of CallInEditor functions)
  • Quick navigation to subsystem source file via "Open Source File" context menu
  • Export all or only modified properties as ini config sections via "Export Config" context menu
  • Browser panel state (chosen filters, category folders state) is saved in local editor settings
  • Support for user-defined subsystem types (see wiki for info) NEW v1.1
  • Support for user-defined table columns (see wiki for info) NEW v1.1


Code Modules:

  •  SubsystemBrowser [Editor] 


Number of Blueprints: 0

Number of C++ Classes: 24

Network Replicated: No

Supported Development Platforms: Windows, Linux, MacOS

Supported Target Build Platforms: All