Swift Look At

Kontiki Games - Jul 13, 2021

Swift Look At is a custom LookAt animation node for Unreal Engine. It is similary to the built-in equivalent, but more accurately and naturally.

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Swift Look At is a customized Animation Node for the Unreal Engine’s Animation Graph System. We can imagine it as a virtual fixture that clamps the target bone that we want to control. Then through calculation, we rotate the virtual fixture and in turn, the bone’s orientation is adjusted. 

Showcase01

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Executable Comparison Demo

Executable Comparison Demo Video

Video Tutorial

Documentation

Technical Details

Features:

  •  Keep the control target from rolling while rotating it to face the target, so it can behave more naturally.
  •  Contrary to the built-in equivalent, Swift Look At applying alpha first, then clamp the rotation, which ensures it is more accurate.
  •  Non-Uniform Clamping that allows different clamping ranges in pitch and yaw directions.
  •  Visual debugging information is very rich and intuitive, which is convenient for users to locate problems.

Code Modules:

  •  SwiftLookAt[Runtime]
  •  SwiftLookAtEditor[Editor]

Number of Blueprints:0

Number of C++ Classes:6

Network Replicated: No

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows)

Documentation: http://kontiki.info/swift_look_at/

Demonstration: Executable Comparison Demo

Example Project:

Important/Additional Notes:

Support Engine Versions: 4.20~4.27 (Tested)

UE4 Marketplace: ONLY LATEST 3 ENGINE VERSION IS ALLOWED FOR CODE PLUGIN CATEGORY