Swift Look At is a custom LookAt animation node for Unreal Engine. It is similary to the built-in equivalent, but more accurately and naturally.
Swift Look At is a customized Animation Node for the Unreal Engine’s Animation Graph System. We can imagine it as a virtual fixture that clamps the target bone that we want to control. Then through calculation, we rotate the virtual fixture and in turn, the bone’s orientation is adjusted.
Features:
Code Modules:
Number of Blueprints:0
Number of C++ Classes:6
Network Replicated: No
Supported Development Platforms: (Windows, Mac OS, Linux)
Supported Target Build Platforms: (Windows, Mac OS, Linux)
Documentation: http://kontiki.info/swift_look_at/
Demonstration: Executable Comparison Demo
Example Project:
Important/Additional Notes:
Support Engine Versions: 4.20~5.1.0
UE4 Marketplace: ONLY LATEST 3 ENGINE VERSION IS ALLOWED FOR CODE PLUGIN CATEGORY
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