Telemetry Heatmap Tool 1.0

Gamecan - Code Plugins - May 15, 2024

Enhance your Unreal Engine projects with our Telemetry Tool Heatmap Plugin. Record, visualize, and analyze gameplay events effortlessly.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Improve Your Game with Easy Heatmap Analytics for Unreal Engine! UEM PLUGIN (youtube.com)


FAQ can be found below, under Documentation: "Documentation detailing usage and integration steps"


Designed for game developers using Unreal Engine, the Telemetry Tool Heatmap Plugin is a versatile and powerful tool that enables the recording, visualization, and detailed analysis of gameplay data. Capture every action with precision in BP and C++, and store your data in formats like JSON, Unreal Archive and it's compressed version as well to minimize storage.


Our plugin features a fully integrated high-performance 3D grid-based system for real-time data visualization. Filter gameplay events by tags, players, teams, and explore player dynamics with advanced vector field visualization. Customize your heatmaps with adjustable color gradients and range settings to focus on the most relevant data points.


Upcoming features include UI heatmaps and an extensive event timeline, enhancing your ability to track and analyze gameplay over time.


Perfect for developers aiming to refine gameplay mechanics and enhance player experience, our plugin ensures that no detail is too small to capture. Maximize your game's potential with detailed insights only our tool can provide.

Technical Details

Features:

  • Record gameplay events in multiple coding languages (BP and C++).
  • Data storage options: JSON, Unreal Archive, compressed binary files.
  • High-performance 3D grid-based visualization.
  • Extensive filtering options for gameplay tags, player actions, team dynamics.
  • Vector field visualization for detailed player movement analysis.
  • Customizable heatmap color gradients and data range adjustments.
  • Future features include UI heatmaps and event timelines.

Code Modules:

  • Telemetry (Runtime): Handles real-time recording of gameplay events.
  • TelemetryEditor (Editor): Provides tools for data visualization and event filtering.

Number of Blueprints: 3

Number of C++ Classes: 16

Network Replicated: No

Supported Development Platforms: Windows 64-bit

Supported Target Build Platforms: Windows 64-bit

Documentation: Documentation detailing usage and integration steps

Example Project: An example project showcasing implementation and setup.

Important/Additional Notes:

  • Not currently network replicated; local or cloud storage implementation for persistent data must be handled separately.
  • Future updates are planned, including server-side data saving and enhanced telemetry for UI components.