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Toggle Sidebars

GarielSD - Code Plugins - Sep 13, 2021

Sidebar visibility control for UE4

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Toggle Sidebars allows to hide the sidebar panels for the Unreal Engine Editor, allowing to work on the content with more comfort and space. 

All available panels in the interface can be hidden at the same time by a single mouse click or by a configurable hotkey.

Supported windows:

  • Blueprint Class
  • Animation Blueprint
  • Actor Component
  • Scene Component
  • Blueprint Interface
  • Function Library
  • Macro Library
  • Material Editor
  • Widget Blueprint
  • Level Editor

Technical Details

Installation notes:

  •  The plugin comes with pre-build binaries ready to play compiled by the UE Development Team.
  • After the first time you install the plugin, go into Project Settings - Plugins - Toggle Sidebars and enable each window panel you want to control its visibility.

About the Hotkey:

Please note that Unreal Editor hotkeys take precedence over the plugin. If you set up a keyboard shortcut already in use by the Unreal Editor, that key will not work. For instance, F4 activates the Details window in the Level Editor, Ctrl + Space displays the system context menu, and so on. You can choose any key combination you like but first make sure it is not being used by the engine.

About Material Editors:

Can't find a way to add a hotkey to material editors without modifying the engine source code, so you have to use the toolbar button on these windows types. Any hint about this would be highly appreciated.


  • Added support to Animation Blueprint editor.
  • Added support to Material editor.
  • Added support to Widgets editors.
  • One single hotkey for all editors.
  • Added support to Actor Component, Scene Component, and Blueprint Interface.
  • Better synchronization while working with several blueprints at the same time. Each window has its own current sidebar visibility state.
  • Possibility to hide the toolbar, it must be activated in the options like any other window.
  • Added support to 4.26.
  • Initial release.

Number of Blueprints: 0

Number of C++ Classes: 4

Supported Development Platforms: (Windows)