Universal MP Indicator

UnexGames - Code Plugins - Apr 1, 2023

Universal On and Off Screen Indicator for an Actor or Target location.

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  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Preview:

How to use Video:

Documentation:

This is a plugin that tracks an actor or position and works in two ways: on screen and off screen. They have most customizable features and can use images or materials and animate it. Can be used as a position, NPC, enemy, damage indicator, or any target.


Everything is written in C++ and optimized for direct use in the game using blueprints.

Technical Details

Features:

Version 1.0 (UE 4.27-5.1):

  •  Written in C++,
  •  Simple to use with blueprint,
  •  Widget(2D Screen Space) based,
  • Supports all game modes,
  • Actor bound offset,
  • Have Scale, rotation, opacity, pulse and other effects,
  • UI materials are supported,
  • Customizable texture, size, pivot, color, location, materials and other,
  • Two Off-Screen modes: Circle and on Screen Edge,
  • Distance based visibility,
  • Reach System,
  • Life Span,
  • Circular Type,
  • Data Table Usage Included,
  • A lot of demo Indicators with image or materials,
  • A lot of demo Data Table Presets.

Version 1.1 (UE 5.2):

Version 1.2 (UE 5.3):


Code Modules:

  •  UniversalMPIndicator (RunTime)


Number of Blueprints: 1 [DataTable] 1 [Widget]

Number of C++ Classes: 15

Number of Textures: 16

Texture Resolutions: (256 x 256)

Number of Materials: 1 (MasterMaterial) 9 (Material Instances)

Network Replicated: (Owner Only)

Supported Development Platforms: (Windows, MacOS)

Supported Target Build Platforms: (Windows, MacOS)