The Spring Creator sale is here! Save up to 70% on select products now through April 18.

VR Power Suit Oculus

KuYuan Technology - Blueprints - Nov 28, 2022

VR Power Suit Oculus is a sci-fi power suit weapons blueprint project, including flying locomotion and hand-pose-based signature weapon control. All weapons fire from the hands. Modular design allow users creating new weapons.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

This is Oculus version of VR Power Suit Toolkit. Native support for Oculus devices. No need for SteamVR.

VR Power Suit Oculus is a sci-fi power suit weapons blueprint project, including flying locomotion and signature weapon control.

All weapons triggered by hand pose and fired from the hands. Modular design allow users creating new weapons.


Trailer : VR Power Suit Oculus Trailer

Oculus Quest Playable Demo : Download

* Videos are captured with desktop graphics settings. Graphics quality is different on stand-alone Quest app.


HOW TO FLY


  • The HeroPawn blueprint is the player character. You can find it in the HeroMap level.
  • Open your hand, move the thumbstick to control flying speed.
  • When flying is activated, you can see booster effect fired from your hand.
  • Move your hand to control flying direction.


HOW TO FIRE


There are 4 premade signature weapons come with this product. All weapons are triggered by specific hand pose.

  • Fist Laser : Press Trigger and Grip button at the same time.
  • Index Laser : Press Grip button, and press B ( or Y ) button at the same time.
  • Lightning : Open your hand, and press A ( or X ) button at the same time.
  • Ultra Beam : Open your hand, and press B ( or Y ) button at the same time.

Technical Details

Features:

  • Gesture-based flying control
  • Gesture-based weapon control
  • 4 signature weapons can be used out-of-box
  • Example map in which you can fly around.
  • Example target actor provided to test the weapon
  • Gestures and weapons are customizable.
  • Oculus devices native support : Oculus Rift S, Oculus Quest 1/2, Oculus Link.
  • Ready for Oculus Quest deployment. Just set android SDK path and you are good to go.


Number of Blueprints: 10


Input: Oculus Touch Controller ( Hand-Tracking support in future )

Network Replicated: No

Supported Development Platforms:

Oculus: Yes

SteamVR: No

Windows: Yes

Mac: No


Discussion : FORUM

Documentation : EN

Contact : fingertipgames@yahoo.co.jp


NOTICE: When using UE4.26+, Android SDK 10.0 (API Level 29) is necessary to build Oculus Quest 1/2 apps.

FOR UE 5.1 or higher : OculusVR plugin maybe disabled by default, please reenable it manually in that case.

Mobile HDR is ON for better graphics quality on Quest. You can turn it off for better performance.