Wave Function Collapse Demo

LebeDevUE - Code Plugins - May 4, 2023

Demo version of the plugin for random generation of tile environment, based on the wave function collapse algorithm.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Full version of the plugin:

https://www.unrealengine.com/marketplace/en-US/product/b82f21372aca41a2a22dc31ec92870ab


Prototype game on this plugin:

https://drive.google.com/file/d/1tBkwZCyG7D2Smu4wy1b3lwmweyvrGmhP/view?usp=sharing


Demo version of the plugin for random generation of tile environment, based on the wave function collapse algorithm.

The full version of the plugin will be released soon. In the meantime, you can learn how to use it on the demo version.

Limitations of the demo version:

Generation size - 15 х 15 х 2

Editor only

No modifiers system

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Create your own tile generation
  • Modular generation setup
  • Creation of generation entities based on the same general rules
  •  Spawning actors with static meshes

Code Modules:

  •  WFC3D (Editor)
  •  WFCWidgets (Editor)

Number of Blueprints: 1

Number of C++ Classes: 7 UCLASS, 10 USTRUCT, 2 UENUM

Network Replicated: No

Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32

Documentation: https://www.youtube.com/@roman__lebedev

Example Project: Example inside the plugin folder "Content".