Realistic 3D models of Womens Outfits Collections - Overalls - Modular - Rigged
How to avoid overlaps of clothing with the body when using Metahuman
IMORTANT !
There are 2 versions of this character:
2. (New version - UE 5.1-5.2) 100% compatible with female Metahuman (Normal/Average body - MH Skeleton)
This is not a Metahuman's body and face. This is our creation.
But this body has exactly the same shape as the Metahuman's body (Normal/Average)
So you can put this Outfit on your female Metahuman (Normal/Average)
difference between the first version and the new version - FEMALE
Download the version you need. Enjoy :)
Some tutorials on retargeting UE4 to UE5
These are not our videos, but they are very helpful:
You can find the difference between the New Versions and the First Versions by clicking on each individual model.
Characters Separately:
DETAILS:
- This product supports Lumen for Unreal Engine 5.0+
- The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
- The project has 8k textures, which can affect fps
- Use the texture size limitations in the Unreal Engine to make them smaller
- PBR Materials
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
GENERAL:
Rigged:(Yes)
Rigged: to UE5 skeleton, Quinn: (Yes) First Version
Rigged: to MH skeleton: (Yes) - New Version
Morph: (No)
Animated:(No) Only Demo
Cloth Simulation (yes)
Number of Animations:(Demo)
Animation types (Root Motion/In-place):(No)
Number of characters: 3
Woman in Overall 1
Geometry Outfit
LOD 0
- Polys: 19,262
- Tris: 38,135
- Verts: 19,375
Woman in Overall 2
Geometry Outfit
LOD 0
- Polys: 61,935
- Tris: 118,573
- Verts: 59,335
Woman in Overall 3
Geometry Outfit
LOD 0
- Polys: 86,142
- Tris: 86,142
- Verts: 43,429
Geometry only body
LOD 0
- Polys: 22,672
- Tris: 45,328
- Verts: 23,383
Geometry only hair
LOD 0
- Polys: 35,154
- Tris: 70,308
- Verts: 72,296
Number of PBR Materials and Material Instances: 15 (For each character)
Number of Textures: 38 (For each character)
Texture Resolutions:
- 8192x8192 (For Skin, Hair and Clothes). Use the texture size limitations in the Unreal Engine to make them smaller.
- 512x512 (some eye textures)
- 1024x1024 (Opacity maps and some eye and hair textures)
- 2048x2048 (some eye and hair textures)
- 4096x4096 (some eye and hair textures)
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)