My Grid System is a framework that will be continued to be expanded for your use in your projects
The grid system is 100% blueprint based.
The grid system is 100% math based and is not dependent on any meshes or components.
The components spawned are to show the grid and are simply for appearance, the grid will work with out them all the same.
Can easily be implemented to worlds to keep track of cell data with out a hit to performance.
Use this system in your grid based game and enjoy the ease of having a robust grid system at hand.
This system serves as a framework you can use to build a grid system to your liking with only blueprints.
Grid systems will always have limitations when using blueprints mainly in terms of scalability. My procedural grid scales better than most blueprint only grids and aims to deliver performance while maintaining use of blueprints.
This is an example grid framework to teach you how to manage grids and use grids. I provide pathfinding and multiple grid selection and distance formulas for you all in 100% blueprints with no CPP blueprint functions. This can easily be adapted to multiplayer but is not out of the box.
System includes a A* Example pathfinding system
If you have any questions about the system feel free to reach out, I will respond as quick as I can.
You can reach me by email or discord
Email: Lightsupplycs@gmail.com
Discord - https://discord.gg/5wQbDxQ2c6
I will be updating the discord over time to add guides and use cases of the grid.
Features:
Number of Blueprints: 35
Input: Mouse and Keyboard
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Documentation: Blueprints are very well documented and if you have any questions feel free to ask and I will help the best I can.