WW1 low poly British/French pack

AdrianTeale - Characters - Jul 26, 2021

Contains uniforms, weapons and equipment from the French and British WW1 armies

  • Supported Platforms
  • Supported Engine Versions
    4.24, 4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

My other low poly WW1 packs:

British/French

German


Contains everything to create a game with the entente side of WW1. There's 116 meshes, which make up:

~ 2 uniforms

~ 2 web gear

~ 7 hats plus straps

~ 2 gas masks

~ 5 Heads

~ 13 beards

~ 13 mustaches

~ 9 eyebrows

~ 3 side burns

~ 2 grenades

~ 2 melee weapons

~ 10 weapons plus attachments/mags/bullets

Vert count: 21 - 3.9K


Also contains additional joints for animators:

Metacarpals for both hands, labelled as "index_00_r / l", "middle_00_r / l", "ring_00_r / l" & "pinky_00_r / l".

Additional forearm twist joint for both forearms, labelled as "lowerarm_twist_02_r / l".


Characters are ideal for 3rd person camera, weapons can be used as both (sights line up and all the moveable parts can move). The facial hair is split up in a way so you can have as many combinations as possible. The 2 LMGs have 2 variants each, they're basically identical but with different mags.


For best re-targeting options, please set the root & pelvis joints to "Animation Scaled" and all other joints to "Skeleton".


Link the German pack: https://www.unrealengine.com/marketplace/en-US/product/d2967e7b9f2147849f97d821867ba6e7

Technical Details

Features:

  •  Characters skinned to the UE4 skeleton
  •  Easy to re-target animations (All the poses are taken from the the animation starter pack)
  •  All guns are skeletal meshes
  • Basic character blueprint set up (You can switch out the hair and skin materials to have whatever colour you want, and also swap out the cosmetic meshes as you please)

Rigged: Yes

Rigged to Epic skeleton: Yes

Metacarpals for both hands, labelled as "index_00_r / l", "middle_00_r / l", "ring_00_r / l" & "pinky_00_r / l".

Additional twist joints for both forearms, labelled as "lowerarm_twist_02_r / l".

IK bones are included: No

Animated: No

Number of characters: 2

Vertex counts of characters: 3.6k - 3.9k

Number of Materials and Material Instances: 2 master, 8 instances

Number of Textures: 1

Texture Resolutions: 1k

Supported Development Platforms: Windows

For best re-targeting options, please set the root & pelvis joints to "Animation Scaled" and all other joints to "Skeleton".

Any problems or question feel free to get in touch!