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XProjectile

Dexied - Code Plugins - Jul 19, 2021

XProjectile - this plugin will add a projectile system to your game.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

XProjectile - this plugin will add a projectile system to your game. You can set up projectile speed, gravity, collision channel. Also, you can attach any mesh, particle, or sound to the projectile. XProjectile is great for rockets, bullets, arrows, grenades.


Video on YouTube: https://youtu.be/ORIaNLX2-o4


IMPORTANT: Disable the "EnableDebug" to improve performance!

Technical Details

Features:

  •  100% C++
  •  Easy setup and easy to use
  • Optimized
  • You can customize the collision channel
  • You can spawn projectile Single/Multi By Channel/ObjectType
  • You can customize projectile speed, gravity and radius
  • You can customize projectile lifetime
  • The projectile can attach objects to itself (StaticMesh, ParticleSystem, etc.)

Code Modules:

  •  XProjectile (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: (No) (Projectiles can be spawned in Multicast events for multiplayer games)

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation (4.26-5.2): open

Demo Project (4.26: download | 4.27: download | 5.0-5.2: GitHub)

Playable Demo for Win64: download


Email: dexied.gs@gmail.com

Discord: https://discord.gg/mqV52Qf