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Z Targeting Component

Glacier Fox - Blueprints - Dec 2, 2021

The Z Targeting Component allows you to Target different types of actors by adding a Component and some simple setup

  • Supported Platforms
  • Supported Engine Versions
    4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Using the Z Targeting Component you can Target Actors simply by Adding the Targeting Component to your Character and the Targetable Component to any Actor you want to Target with a simple setup

Chose Between Hold to Target (Hold your Input down to Target the Closest Actor) or Toggle Targeting (Input switches to targeting mode and a second press of that input switches Target to the second closest Target if available another input is required to exit Targeting mode)

Technical Details


  •  Can be added to any Actor with little Setup
  •  Toggle and Hold targeting input
  •  Can Switch targets when enemy is defeated when using Toggle Targeting
  • Allows you to input on Targeted actors

Number of Blueprints: 2 Component Blueprints and 3 Example Blueprints

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Documentation: Setup Examples and Explanations for Targeting component and Targetable Component and can be found in the Example Blueprints Folder including some examples of how the Component can be used


For any inquiry or support please contact: glaceglace807@gmail.com