A Krojyn Kit - Modular Two Handed Swords

Mabus Games LLC - 武器 - 2022/05/22

Modular Two Handed Swords with Multiple Material Options to Create Trillions of Variants.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26, 5.0
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

How to Use: https://www.youtube.com/watch?v=3RMto50BwzY

(This product supports Nanite for Unreal Engine 5.0+)

48 Meshes

-8 Blades

-8 Cross Guards 

-8 Grips

-8 Pommels

-16 Sample Swords


45 Textures

1 Master Material

60 Material Instances Applied to

Blades (15 Material Options)

Cross Guards (15 Material Options)

Grips (15 Material Options

Pommels (15 Material Options)


Material Global Parameters Open for:

Ambient

Specular

Metallic

Roughness

Normal

Base Color

To get what you like from the kit.


Want custom materials to match your needs? Contact me (Mabus #1733 on Discord).

18657 Total Tris for the kit (variant construction will alter the number of tris per sword created).

Highest tri-count for a single sword: 5020

Lowest tri-count for a single sword: 1229

Nanite is applied to the individual pieces but will need re-applied after creating a merged variant.

Every blade, cross guard, grip, and pommel is interchangeable. Pivot point for each piece is in the grip for easy socket implementation. All material options can be used per piece with the merged swords. Global material parameters are enabled for tweaking to your needs for lighting and general use. 

For any assistance on using the kit, feel free to contact me directly in my discord: https://discord.gg/RQQY6sbkj2 or email mabusgames@gmail.com (discord is the better option as I check it far more frequently).

Select 1 blade, 1 cross guard, 1 grip, 1 pommel from the content browser and drag them all into the scene at the same time. Once in the scene, re-select in order the blade, the cross guard, the grip, and the pommel go to Tools and select Merge Object. (Either choose to replace the source objects or uncheck the box and delete the source objects.) Save the merged object to a folder of your choice preferably a new folder of your naming (i.e. Merged_Swords). Open the merged object from the content browser Enable Nanite and apply. Choose any material instance option you like from the materials folder for each of the pieces. If these steps were followed exactly there will be 4 material slots on the merged sword beginning with Blade, Cross Guard, Grip, and then Pommel. Material Options are named for the pieces they go with and have 15 total options Black and Blue, Black and Gold, Black and Green, Black and Red, Black and Silver, Gold and Black, Gold and Blue, Gold and Green, Gold and Red, Gold and Silver, Silver and Black, Silver and Blue, Silver and Gold (Default), Silver and Green, Silver and Red. These options can either be used uniformly, or mix and match. (i.e. Silver and Gold Blade, Silver and Gold Cross Guard, Silver and Gold Grip, Silver and Gold Pommel... or... Black and Blue Blade, Silver and Gold Cross Guard, Gold and Red Grip, Black and Green Pommel or any other combination desired.)

テクニカルノート

Features:

(This product supports Nanite for Unreal Engine 5.0+)

Completely Interchangeable 

 Nanite Available

 Creates Trillions of Variants (yes... Trillions)

16 Sample Sword Variants

Pivot Point for all Pieces are in the grip of a complete variant. 

Materials can be changed after merging

Can request custom materials for a small fee.

Number of Unique Meshes: 48 (Including 16 Sample Swords)

Collision: Auto (Block All)

Vertex Count: 18657

LODs: No/Nanite Applied

Number of Materials and Material Instances: 1 Master Material / 60 Material Instances

Number of Textures: 45

Texture Resolutions: 4096x4096

Supported Development Platforms:

Windows: Yes

Mac: Not Intentionally

Important/Additional Notes: Select 1 blade, 1 cross guard, 1 grip, 1 pommel from the content browser and drag them all into the scene at the same time. Once in the scene, re-select in order the blade, the cross guard, the grip, and the pommel go to Tools and select Merge Object. Save the merged object to a folder of your choice preferably a new folder of your naming (i.e. Merged_Swords). Open the merged object from the content browser Enable Nanite and apply. Choose any material instance option you like from the materials folder for each of the pieces. If these steps were followed exactly there will be 4 material slots on the merged sword beginning with Blade, Cross Guard, Grip, and then Pommel. Material Options are named for the pieces they go with and have 15 total options. Each Material Set is associated with Blade, Cross Guard, Grip, and Pommel. Mats can be changed as needed after merging the assets.