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Action Camera Manager

This is the Camera Manager used for action fighting games such as 2D and 3D.

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  • サポートされたエンジンバージョン
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    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

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The ActionCameraManger plugin is a camera plugin used in local action battle games. The plugin automatically adjusts camera operations with camera changer, allowing developers to focus only on player movements. It has three camera modes : 2D, 2D_Fix, and 3D.

First of all, “2D_Fix” mode is useful for projects in which the camera cannot rotate and only increases the SpringArm Length, so it only moves from side to side.

Next, the “2D” mode allows the camera to rotate, and the distance also increases, so you can put both players in the viewport wherever they are. However, since rotation is not natural when moving up and down, it is useful for projects in the form of playing by moving only left and right, and moving only a little bit up and down.

Finally, the core “3D” mode. This mode is similar to “2D”, but it is useful for projects where you can move up, down, left, and right freely because it shows naturalness in the rotation when you move up and down.



  • Various camera types are available
  • Can be used in a single setting
  • All C++ code is source-open

Code Modules:

  • ActionCameraManager[Runtime]

Number of Blueprints: 2

  • BP_CameraManager
  • BP_Player

Number of C++ Classes: 2

  • MainCameraManager
  • MainPlayer

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: YouTube

Example Project: GoogleDrive