Advanced Grid & Camera System for UE5

Empower your game development with our Advanced Grid & Camera System for UE5. Build cities, RTS worlds, and more with ease. Optimize performance, customize controls, and save progress effortlessly. Unleash creativity in 3D environments!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.3
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

Getting Started guide now available: https://www.youtube.com/watch?v=PDhsGV72eSA

Welcome to the Advanced Grid and Camera System, an essential toolkit designed for developers aspiring to create immersive city-building simulations, real-time strategy (RTS) games, or any 3D environment where precise grid-based construction and camera control are paramount. Developed exclusively for Unreal Engine 5.3.2, this comprehensive solution offers a robust starting point, complete with a sophisticated grid framework, intuitive camera controls, terrain manipulation tools, and streamlined save functionality.


Key Features:

  • Grid Generation and Management:
  • The system seamlessly generates a grid upon creating a new game, providing a foundational structure for building placement and organization.
  • Effortlessly manage grid cells and associated actors through a user-friendly interface, simplifying the process of adding custom blueprints and elements to the game world.
  • Save System:
  • Enjoy the convenience of a fully functional save system, enabling users to preserve game progress with ease.
  • The system optimizes data storage by capturing essential information for grid regeneration, ensuring efficient use of resources without sacrificing flexibility.
  • Intuitive Player Controls:
  • Experience smooth and responsive camera movement, enhancing the player's interaction with the game world.
  • Customize controls to suit specific preferences and gameplay requirements, empowering developers to tailor the user experience.
  • Terrain Manipulation Tools:
  • Shape and sculpt the terrain with precision using built-in terrain modification tools.
  • Utilize a dynamic slope system to accommodate various blueprint types, such as roads and paths, with adjustable height levels for seamless integration.
  • Comprehensive Actor Component Toolbox:
  • Access a comprehensive suite of actor components, offering a range of utilities for grid management, road building, and more.
  • Simplify complex tasks with pre-built tools for calculating offsets, locating grid cells, and facilitating efficient construction workflows.
  • Sample Content and Showcase Assets:
  • Explore a curated selection of static meshes and assets designed to highlight the system's capabilities and inspire creativity.
  • Use provided content as reference or incorporate it directly into projects to expedite development.
  • Path-Building System:
  • Accelerate road and path construction with an intuitive path-building system, reducing tedious clicking and streamlining the building process.
  • Enable or disable the feature as needed to accommodate varying design preferences and gameplay styles.

Ease of Use:

This system prioritizes accessibility and ease of use, making it suitable for developers of all skill levels. Beginners can quickly grasp the fundamentals by leveraging pre-existing blueprints and intuitive interfaces, while advanced users have the flexibility to extend and customize functionality to suit their specific project requirements.


Optimization:

Engine-optimized and resource-efficient, this system ensures optimal performance without compromising on features or flexibility. Developers can focus on creating compelling gameplay experiences without worrying about technical constraints.

テクニカルノート

Features:

  •  Advanced grid generation for precise building placement.
  • Intuitive camera controls for seamless navigation.
  • Fully functional save system with easy game progress management.
  • Terrain manipulation tools for sculpting landscapes.
  • Dynamic slope system for realistic blueprint integration.
  • Comprehensive actor component toolbox for efficient development.
  • Sample content and showcase assets for inspiration.
  • Path-building system to streamline road and path construction.
  • Customizable controls for personalized gameplay experiences.
  • Engine-optimized performance for smooth gameplay.
  • Beginner-friendly interface with easy customization options.
  • Support for Unreal Engine 5.3.2 and above.
  • Suitable for city-building sims, RTS games, and more.
  • Extensive documentation and support for developers.
  • Supports up to 16x16 selection and placement of grid tiles


Number of Blueprints: 15 Blueprint, 3 interfaces 8 static mesh and 11 materials and over 20 textures included in project as well as 2 levels and 2 post-process materials.


Input: Keyboard, Mouse (W A S D to move, Q and E to rotate camera, scroll wheel for zoom, and R for tile rotations)

Network Replicated: No

Supported Development Platforms: Windows/Mac

Windows: Yes

Mac: Yes

Documentation: https://docs.google.com/document/d/1NQ2LbR294TFk7L-PAMbOKXB_aVf-MA62mXgISDOt33U/edit?usp=sharing

Important/Additional Notes: Grid size limit of 150 due to infinite for loops (this can be increased in the project setting but not recommended). a build size limit of 16x16 is in place.