This project provides you with an Input Data Manager, Input Buffer, and Input Injection system based on the UE5 Enhanced Input system.
This plugin is based on the UE5 Enhanced Input system and provides you with a powerful Advanced Input Component that allows you to use Extended Input Mapping Context to manage Input Actions.
In addition, it can help you easily add Input Buffer function, which is widely used in various action games. And there are very complete input buffer policy to use(Last Input/First Input/Highest Priority/Disable Buffer/Disable Input).
It also provides flexible, easy-to-use, and scalable input debugging functions.
Version 1.1:
Features: (Please include a full, comprehensive list of the features of the product)
Number of C++ Classes: 11
Network Replicated: Yes
Supported Development Platforms: Win64
Documentation: English Chinese
Example Project: AdvancedInputSystem_Sample