A blueprint library of 3 functions to help facilitate aiming in games.
This blueprint library includes 3 functions that help in aiming, determining proper rotators and proper directional unit vectors.
The setup is also quite easy, you simply need to plug it in and it does the job.
Most suitable for first person shooters/simulators, third person shooters/simulators and sidescroller shooters where you want to aim at the mouse.
A vector-to-vector aiming node is also included if you want to simply get the data from 2 base vectors. If you want an actor to aim towards a specific actor component elsewhere, you just need to get the world location and plug it in to get the results.
Features: (Please include a full, comprehensive list of the features of the product)
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Example Project: https://mega.nz/file/5b4DQCjJ#jbI_d8qy5bs_LUVzLq3g4TPu6wvjHo1litJMD4uYMLs (4.26) *Note that Epic will remove the key after # and render the link invalid. You can copy and paste the link instead if clicking fails.
Important/Additional Notes: None