3D model of delightful amphibious friend ALIEN TOAD NAVIGATOR! I was inspired to make the underwater seekers team from fantasy world that exploring the oceans in search of hidden treasures.
Alien Toad Navigator
3D model of delightful amphibious friend ALIEN TOAD NAVIGATOR!
I was inspired to make the underwater seekers team from fantasy world that exploring the oceans in search of hidden treasures.
VIDEO ▶ 📼 ◀ PREVIEW
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Main Advantages:
📌 Low-poly
📌 Fully Rigged
📌 Modular
🔎 Polycount
🔹 Faces 23 086 🔹 Tris 45 149 🔹 Verts 22 843
⚙️ Rig
Humanoid RIG with additional bones.
So my rig is based on epic skeleton with removed pinky finger joints. It has exactly the same names as unreal skeleton. For the face animation I use additional bones for both eyes and for jaw. Compass consist of 4 additional bones.
For additional help information you can contact me by mail 📧 denyshalan@gmail.com.
List of additional bones 🦴
👗 Different Outfits
This model contain 2 different texture packs. First pack is decorated with a beautyfull glossy wet dirt. I think it can be used for inland travels. And second is clean ropes pack for underwater adventures.
💄 Materials and Textures
Some parts has material variations with ready textures and emissive intensity controls.
4K Textures
📌 52.PNG Textures
📌 BaseColor, Normal, Roughness, Metallic, AO, MatID, Opacity, Emissive
Unreal Engine Project
📌 Supported version: 4.27+
📌 Epic Skeleton rig with additional bones
📌 Facial animations for eyes and jaw bones
📌 Physics are included
📌 Material Instances included
📌 5 Animations, Idle x2, Run, Walk, Jump
Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 5
Animation types (Root Motion/In-place): In place
Number of characters: 1
Vertex counts of characters: 22 843
Number of Materials and Material Instances: 18 materials and 18 instances
Number of Textures: 52
Texture Resolutions: (4096x4096, 2048x2048, 1024x1024, 512x512)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: