Aztec Weapon Pack

rowanhopkins98 - 武器 - 2022/07/17

A pack of Aztec melee & ranged weapons, with PBR textures in 3 resolutions.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

A set of 11 Aztec melee weapons, 2 ranged weapon and 2 shields, comes with PBR textures in 3 resolutions (1k-4k).

Shields have 4 patterns.

The bow has 5 animations; Idle, Draw, DrawLoop, Fire and FireShort. I have setup an animBP that can line up with any character animation and given an example of what needs to be setup in your character for it to work, check the demo map. There's also an included IK rig in the .blend file to make it easy for you to make custom animations if you want.

Note: The character animations (from Paragon assets) are for demo purposes only.

An Aztec quiver with cloth physics is included with the bow.

View it on Sketchfab (these are the 1k textures only due to size limitations)

YouTube video (character animations not included)


Included:

Melee Weapons

Dagger - Tecpatl

Shortsword - Macuahuitl Corto

Sword - Macuahuitl

Sword - Chert Blade Macuahuitl

Greatsword - Great Macuahuitl

Club - Cuauhololli

Great Club - Great Cuauhololli

Spear - Tepoztopilli

Spear - Tepoztopilli (circle)

Spear - Tepoztopilli (small)

Ultra Greatsword - UG Macuahuitl


Ranged Weapons

Bow - Tlahhuitolli

Spear Thrower - Atlatl


Projectiles

Arrows - Yaomitl (obsidian and chert)

War Darts (obsidian, chert and bone)


Shields & Other

Shield - Chimalli

Shield - Chimalli (Leather strips with physics)

The shields have a variety of patterns using material instances.

Aztec quiver with physics on the tail


The AO, roughness and metallic share a texture, using the RGB channels respectively in Unreal engine. In the source files they have their own textures to be more universally compatible.


Extra note: If anyone can suggest improvements to the bow animation setup to make it easier to integrate into your projects it would be greatly appreciated.


If you want a variation of any of the materials, send me an email and I'll see if I can add something similar to the pack. This would only be an extra service that's dependent on my workload so there's no guarantee but I understand the importance of a coherent art style throughout your game.

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Poses in the images are not included, they are from Frank Slash Pack

テクニカルノート

Features:

  •  13 weapons
  •  2 shields (4 designs)
  •  PBR materials in 3 resolutions
  • Diffuse/AO/metallic/normal/roughness maps included
  • Bow animations are set up to sync with any character

Number of Unique Meshes: 18

Scaled to Epic skeleton

Collision: generated

Vertex/tri Count:

  • Tecpatl: 2558/2510
  • Macuahuitl Corto: 2120/2820
  • Macuahuitl: 3796/3802
  • Chert Macuahuitl: 3505/4085
  • Great Macuahuitl:1355/1408
  • Cuauhololli 2565/4480
  • Great Cuauhololli: 2826/3158
  • Tepoztopilli: 1503/1948
  • Tepoztopilli (circle): 2396/2724
  • Tepoztopilli (small): 1344/2158
  • UGS Macuahuitl: 3139/3748
  • Tlahhuitolli: 2051/3560
  • Yaomitl: 683/590
  • Atlatl: 2645/4394
  • War Dart: 1300/1842
  • Chimalli: 3513/5140
  • Chimalli(Leather): 10,021/14,912
  • Quiver: 1309/2154

LODs: No

Number of Materials and Material Instances: 1 material per weapon (2 for arrows and bow), 1 instance per pattern for the shields

Number of Textures: up to 3 per weapon

Texture Resolutions: 1k/2k/4k - arrows have 256 and 512 included too.

This product supports Lumen in Unreal Engine 5.0+

All models and materials have been checked to render correctly using Nanite.

Documentation: .Blend and FBX files in the "SourceFiles" folder.

You should be able to import them into older engine versions, I just can't officially support it. Drop me an email if you need support.

Lumen Documentation