A Basic Currency System written in C++, Optimized for Blueprints.
Easy to set up and to use Currency System that's attachable to any actor to give your Character, AI, or Breakable World Object a Currency Value!
Currency Component:-
Attach the Component to your Character, AI, or Actor, Set the Default Values, and your all good to go!
Main Currency Value:-
Overall Currency Value
Secondary and Special Values:-
Both Secondary and Special Currencies
PurchaseSuccess/PurchaseFailed Events built-in:-
Customizable events that fire when you Purchase
Drop Currency:-
Special Spawnable actor for dropping currency in-game
Overridable Events:-
Add your own functionality to certain events!
Useful Get Functions:-
Loads of helpful get functions that handles math and returns Currency values
Sound Support:-
Play Sound on certain events!
Multiplayer Support:-
Variables and component is replicated ready for your multiplayer logic!
UPDATE 2:
UPDATE 1.2:
UPDATE 1.1:
Features:
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Documentation