Chinese Warrior Ming
Video (ALS-test): https://youtu.be/uKzB8fU7xEU
This video is a test, ALS is not included in the package!
This model is based on the historical armor of a Chinese warrior (mainly the Ming Dynasty)
Any item of clothing can be removed, replaced or changed in texture (8 colors of dress, 5 colors of weapons).
The package contains:
1) Full mesh. Unused parts are hidden by transparent material, it is recommended to use as a template for creating drawings. Collected 6 variants of the character.
2) Modules of all elements separately (for creating drawings). The list of modules can be viewed in the screenshot.
Rigging is done on the epic skeleton version 4!!! But if you have made a general retarget from the skeleton of UE4 to UE5, you do not need to do any additional retargets.
Bones have been added to the main skeleton for attaching weapons and bags (see screenshot).
Weapons: sword + scabbard (separately), shield, bow bag, quiver.
Bag and bottle are added in two versions: 1) included in the main skeleton of the character, 2) as a separate mesh with his skeleton (can be hung on sockets)
9 colors for clothing, 3 colors of armor and weapons.
A set of demonstration animations (taken from the third-person UE5 project) + 2 idle animation
22996 faces (45279 tris) - fully model, all parts.
1612 faces (3098 tris) - weapon + bag + bottle
15000-20000 faces - assembled model (the number of polygons depends on the number of parts of clothing and armor)
8 colors for dresses;
5 colors of weapons;
1 hairstyle +beard;
20 Facial BlendShapes (Morph Target)
42 PBR textures(Metallic Shader) for Unreal Engine
Rigged to Epic skeleton: Yes (skeleton UE4_!)
Number of Animations(In-place): 2+6 demo animations
Number of characters: 1
Vertex counts of characters: ~12000
4096x4096: Body, Dress,
2048ч2048: Dress/Armor, Hair, Weapon
512x512: Eyes, Jaw
Number of Textures: 33 (Base color, Roughness, Metallic, Normal)
Number of Materials: 15