Color Utilities

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A Blueprint Function Library that provides a variety of different functions related to color.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.4
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

A Blueprint Color Library extending the functionality of color within the engine to greater capabilities within BP/C++ rather than material graph.


💠 Includes:

✨ An Example Project to show off the core features of the plugin

✨ 7 Color Lookup Tables such as HTML, LaTeX and NTC (You can import your own using the editor utility widget & following the documentation).

✨ 21 Random Color Generators to start with (you can make your own using the framework provided).

✨ Settings Menu to Tweak certain aspects of the plugin.


⚙ Features:

✔ Converting Between Color Spaces

✔ Converting Between Colors and Names of Color & Vice Versa.

✔ Random Color Generators which you can customise & add to.

✔ Color Adjustment Calculations

✔ Variety of Grayscale Conversions

✔ Color Deficiency Preview Mode (different from the one in Engine that changes everyhing)

✔ Color Deficiency Readability Gradings

✔ 3 Types of Delta E calculations

✔ 12 Different functions related to Color Harmonies.

✔ Read Pixel Color on Screen.

テクニカルノート

📃 Documentation

🕹 Example Project Download


🟦 Code Modules:

  •  Color Utilities (Runtime)


Number of Blueprints: 23 (21 RGCs (RandomColorGenerators), 1 AllNodes and 1 Editor Utility for the data tables).

Number of DataTables: 7

Number of C++ Classes: 9 (8 that are UObject derived, doesn't include module class)

Number of C++ Structs: 1

Number of C++ Enums: 7

Network Replicated: No

Supported Development Platforms: Win64 (Untested on others)

Supported Target Build Platforms: Win64 (Untested on others)


❗ Important/Additional Notes: Read the documentation on how to setup the example project.