Gain access the power of the GameplayAbilitySystem with a robust gameplay framework to make you developement with GAS easier!
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GAS Tools main goal is to accelerate your game implementation by providing gameplay framework with integration of GameplayAbility plugin, ModularGameplay and Game Features plugin, EnhancedInput plugin and much more!
Common GAS exposes functionality inside GAS by using Component and BlueprintFunction LIbraries so this interaction can be use for player-controlled characters and AI characters
GCC doesn't assume your game architecture, GCC only act as the framework for you to use for your game framework. The design of it is up to you
Features:
Components based (AbilitySystemManager,GCCCore,AbilityQueue)
Custom Gameplay Ability and AbilitySystemComponent
ModularGameplayActors Support
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 84
Network Replicated: (Yes)
Supported Development Platforms: Win64
Version:
2.7 (5.3.2)