●Material color correction allows for custom armor and weapon colors.
All CR character assets are designed to be collected in the "Character Rough" folder.
All CR characters are associated with the "SK_Mannequin" skeleton in the "000_Demo" folder.
A folder structure designed to link all CR character assets to one skeleton.
In order for all armor to work well, you must not change the folder name below.
●Pose produced for promotion is not included.
●The "000_Demo" folder contains the UE5 "Mannequins" assets. However, only textures are excluded to reduce the size of the asset.
●The background is a free downloadable BRIDGE file. This does not include background resources.
Video: Character https://youtu.be/Vs0mnCtnj3k
Video: Tutorial Armor Weapon Collar Change
Video: Tutorial Parts https://youtu.be/Q6Ne7sE2bgY
Video: Tutorial Rigs https://youtu.be/PbzhvIa4oy8
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes) (Mannequins Basic Motion)
Number of Animations: 10 (Mannequins Basic Motion)
Animation types (Root Motion): (Yes) (Mannequins Basic Motion)
Number of characters: 1
Vertex counts of characters:
Number of Materials and Material Instances:
Number of Textures:
Supported Development Platforms: