This plugin exposes some very useful nodes to blueprints for handling Data Tables
Data Tables are an extremely useful tool inside Unreal Engine but sadly blueprints does not have the same functionality that you get inside C++. This plugin was created to expose those features into blueprints for everyone to use. Using the power of K2 nodes, you can easily add, remove, and change the data inside a data table while the nodes will automatically update to the variables in your struct.
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Documentation: https://app.milanote.com/1MOdqH1S2Bad6S?p=PkSqswQuaBF
Number of C++ Classes: 2
Network Replicated: (No)
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Windows)