This easy blueprint system switches foliage instances for Blueprints when they come in proximity with your player!
This easy blueprint system switches foliage instances into Blueprints when they come in proximity with an assigned actor!
This can be used to make the player interact with your foliage, along with vehicles and explosions!
This example project is very easy to replicate for your own player and your own foliage meshes; and it comes with a step by step instruction manual on how to apply it to your own project.
The physics of the foliage works using standard physics assets that are situated inside of blueprints.
The system that switches the foliage into blueprints is entirely blueprint based and there is no requirement for plugins or code.
This thick forest of a demonstration package has has been tested on an RTX 2060, running at 100fps with 3 physics objects and numerous explosions simultaniously. Please be sure to download the packaged demo to test your own performance before purchasing.
Note: The Anthurium and Pachira plant static meshes and textures are copyright free, CC0 content from Polyhaven.
Number of Blueprints: 15
Input: Keyboard, standard 3rd person demo controls.
Network Replicated: No
Supported Development Platforms: Windows & Mac
This asset has not been tested for multiplayer.