Basic color skins 13.
Separate skeletal parts (Body, Hands, Leaf).
Basic MI for change colors rocks, wood, leafs. (RGB mask for separate color change rock or wood)
Physic simulations (for branchs)
If you don't need to, then you can go to the settings in the physical asset and turn them off.
PBR textures (Metallic/Roghness)
Prepare for retargeting.
Prepare for Retargeting. Demo animations perfect work (check video).
Materials: Body, Leaf.
Extra bones ( 7 branch joints in skeletal mesh): Branch1 to Branch7.
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of Animations: 18
Animation types (In Place): 18
Number of characters: 1
Vertex counts of characters: 6715
Number of Materials and Material Instances: 2 materials (Body and Leaf)
Number of Textures: 42
Texture Resolutions: (Body 4096x4096, Leaf 1024x1024)
Supported Development Platforms:
Important/Additional Notes: no