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.exe Extension

This plugin allows to execute, terminate and list .exe files within blueprints.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.0
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。
Version: V.2.1 5.0 / V.2.1 4.27


This plugin allows you to execute/terminate/list .exe files within blueprints.


When I finished developing my first game, I wanted a launcher for it. It bothered me that it is not possible to not start another .exe file with blueprints. Meanwhile I have more than 5 years of Unreal Engine experience and have used my knowledge to create this plugin.


Changelog:

Version 2.1

  • Added backward compatibility for Unreal Engine 4.27


Version 2.0

  • New node: 'Get Process Informations'
  • Strucutral rework in code
  • Added keywords
  • Added node descitptions
  • 'List Processes' node got completely reworked
  • 'Exe Executor' node has now a return bool
  • 'Exe Terminator' node has now a return bool
  • Optimized code


Version 1.0

  • Release with 4 nodes


Discord Server/Support: Join the official BrokenArm Studios Community Server

Documentation: View

Contact/Support: brokenarmstudios@gmail.com

テクニカルノート

Features (All Nodes):
  •  Exe Executor

=> Executes any .exe file

  •  Exe Terminator

=> Terminates any .exe process

  •  List Processes

=> Lists all currently running processes

  •  Is Process Running

=> Determines if a process is running

  • Get Process Informations

=> Gets Process Informations like the number of Threads or PID/PPID


Code Modules:

  •  ExeExecutor, Runtime


Number of Blueprint Nodes: 5

Number of C++ Classes: 1

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: View