Female Straight Hair

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Female Straight Hair is a groom pack inspired by Straight Hair hairstyles

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Female Straight Hair is a groom pack inspired by Straight Hair hairstyles (focus on female).

The pack has 12 different hairstyles with variations, like messy and wet version of some (10 variations files and 37 hair pieces in total).

Some pieces are modular and can be used separated or with others hairstyles.


All of them use the groom system.

You can apply any hair groom material to change color of the hair. ( There is a hair material with dual color included)


How to put on the character?


You can put it normally on the character, resizing, rotating, biding and attaching on a head socket.


Second way (if 1 is not possible for you):



Video tutorial: https://www.youtube.com/watch?v=rtZRz7dzqx8&ab_channel=StudioNinjato


  • Find the scalp inside the demo folder
  • Export the scalp as fbx or obj
  • Open your character head inside Blender/Maya or 3d software you normally use.
  • Make a scalp for your character by selecting the faces in the shape of a scalp and deleting everything else.
  • Load the scalp from this pack (don't move it or change rotation, scale.)
  • Put the scalp you made in the same place as the pack one.
  • You will need to sculpt the pack scalp to look close as possible to your scalp (blender users https://www.youtube.com/watch?v=B11XBZmIIZc&ab_channel=PIXXO3D)
  • Create a shape key like the video show, the sculpt is very simples since the shape is not complex, i recommend only use the the push/grab option (the simpler the better)
  • After sculpting and creating a shape key (from normal to your scalp shape) send it to unreal
  • Inside unreal you can use the biding asset already available or create another one
  • The hair will be biding to the pack scalp with the shape key, when you put the scalp on your character you will need to change the value of it so the scalp change to your character head shape.



You can create as many shape keys you need, making possible to use the same hair asset in multiple characters with different head shapes.


Quick resume to make easy to understand: You will make a shape key (morph), from the pack scalp shape to your character scalp head shape. Inside unreal, the scalp will morph to your character head shape and the hair will follow along.


It will work with Metahuman?


Yes, the hair will work with any conventional humanoid character.


I bought it, but I wanted a specific type of part and I couldn't find it, what do I do?


Updates will be made according to customer needs. Please let us know what you need, as we will be putting it in the pack as soon as possible. (you can say what you need in the review or by email)


How to fix the flickering in groom hair: https://youtu.be/4d7H3bEaXsw


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BE AWARE: Binding is not necessary anymore. You can apply the hair by dragging it and attaching it to the head bone. May be necessary to change the size to fit your character ( the same way you change any size of props). If for some reason you still need to bind your character, we can modify the files for you. You will need to send an email and the character mesh ( only the head.)

テクニカルノート

Features: (Please include a full, comprehensive list of the features of the product)

  •  Groom material that make it possible to change color, use 2 colors, blend it realistic.
  •  Scalp for demonstration
  •   37 pieces of groom

Number of Unique Meshes: 37 pieces of groom 2 meshes for demonstration

Collision: (Yes/No, and specify which type -- custom, automatically generated, or per-poly?) dont apply

Vertex Count: dont apply

LODs: (Yes/No)

Number of Materials and Material Instances: 5

Texture Resolutions: (Please list all various texture resolutions)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Hair/Overview/