Female Straight Hair is a groom pack inspired by Straight Hair hairstyles
Female Straight Hair is a groom pack inspired by Straight Hair hairstyles (focus on female).
The pack has 12 different hairstyles with variations, like messy and wet version of some (10 variations files and 37 hair pieces in total).
Some pieces are modular and can be used separated or with others hairstyles.
All of them use the groom system.
You can apply any hair groom material to change color of the hair. ( There is a hair material with dual color included)
How to put on the character?
You can put it normally on the character, resizing, rotating, biding and attaching on a head socket.
Second way (if 1 is not possible for you):
You can create as many shape keys you need, making possible to use the same hair asset in multiple characters with different head shapes.
Quick resume to make easy to understand: You will make a shape key (morph), from the pack scalp shape to your character scalp head shape. Inside unreal, the scalp will morph to your character head shape and the hair will follow along.
It will work with Metahuman?
Yes, the hair will work with any conventional humanoid character.
I bought it, but I wanted a specific type of part and I couldn't find it, what do I do?
Updates will be made according to customer needs. Please let us know what you need, as we will be putting it in the pack as soon as possible. (you can say what you need in the review or by email)
How to fix the flickering in groom hair: https://youtu.be/4d7H3bEaXsw
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BE AWARE: Binding is not necessary anymore. You can apply the hair by dragging it and attaching it to the head bone. May be necessary to change the size to fit your character ( the same way you change any size of props). If for some reason you still need to bind your character, we can modify the files for you. You will need to send an email and the character mesh ( only the head.)
Features: (Please include a full, comprehensive list of the features of the product)
Number of Unique Meshes: 37 pieces of groom 2 meshes for demonstration
Collision: (Yes/No, and specify which type -- custom, automatically generated, or per-poly?) dont apply
Vertex Count: dont apply
LODs: (Yes/No)
Number of Materials and Material Instances: 5
Texture Resolutions: (Please list all various texture resolutions)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Hair/Overview/