スポットライト セール: 7月15日まで一部の商品が 50%オフで購入できます。

Footsteps / Footprints Supreme

2
5 つ星のうち 5 個(2 個の評価)
  • 100%
  • 0%
  • 0%
  • 0%
  • 0%

+In-game footprint adjustments +Noise production per surface +Movement speed per surface. A 4-in-1 bundle! Powerful and easy to implement footstep/footprint system. For playable characters and different types of NPCs!

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.1 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

USEFUL LINKS

VIDEO SHOWCASE: here

GUIDE: Please download the guide from the "Technical Information" section.

DISCORD SUPPORT: https://discord.gg/KfRVsnYzsw

EMAIL SUPPORT: Silverspurinteractive@gmail.com

A FEW ASSETS USED FOR DEMO PURPOSES FROM: here and here

PLUGINS USED: “Landmass” for the sample Level. Not required for implementation to another project.


4-in-1 Footstep / Footprint / Noise production / Movement adjustment bundle!

Implement custom footprints and footsteps not only to your playable character but your NPC’s as well!

In addition, create level surfaces which will delay your actor’s speed and notify nearby actors with a noise system based on the surface type!


As the need for added realism in games is drastically increasing, the developers of www.TheWildWestStory.com offer you the same footstep/footprint system, “Footsteps / Footprints Supreme”, that is used in their new, open world Unreal Engine 5 MMO.

 

“FFS” is a footstep/footprint system created 100% with blueprints and with “performance” and “easy implementation” in mind.

Even though it’s the result of many coding hours, it’s simplified in only one component, easy to understand and customize.

It can be used as a base project for your new game idea or to add its functionality, upgrading your existing project!


Features:

· Real time adjustment panel for high accuracy

· Noise production system, with different range, based on the surface

· Footprints with multiple, random sounds per surface

· Footprints with different Niagara particle visual effect per surface

· Footprints with different distance noise creation per surface

· Actor movement speed adjustment based on the surface

· Compatible with player characters, animals, monsters, various NPCs

· Supports I.K. systems, 1-4 limbs (more limbs will be added in future updates)

· Footprints adjust to surface angles

· Footprints with different shapes per actor limb

· Footprints with different textures per surface

· Individual limb footprint adjustment x/y/z and size

· Limb to ground trigger length adjustment

· Footprint spawn life adjustment

· Custom textures per actor limb

· Easy, unlimited data table entries for additional profiles and surfaces

· 11 sample surface types with individual SFX and VFX included

· Very performant, no “Event tick” nodes used. Triggered on animation demand.

· Not using animation blueprints for data transfer. Direct communication with actor’s blueprint.

· No need for additional skeletal bones or sockets. Although, skeletal sockets and bones are supported.

· 11-page detailed manual with screenshots

· …and so many more!


FUTURE UPDATES

Many -free for existing “FFS” owners- “FFS” updates are planned, including additional core functionalities.

 

GUIDES and SUPPORT

Detailed comments exist on many of the nodes and an in-depth, 11-page guide, with screenshots and FAQs, are available to use. All variables and functions used in “FFS” are organized, with names and descriptions that represent their functionality. Very easy to understand.

In addition, customer support for verified customers, is available through email or Discord.

 

Download “FFS” now and start a new, realistic project or raise the level of your existing project even more by adding unique footstep and footprint functionality! With “Footsteps / Footprints Supreme”!

テクニカルノート

DOWNLOAD GUIDE: here

Number of textures: 94

Number of materials: 13

Number of Niagara systems: 12

Number of demonstration levels: 1

Number of blueprints: 17