Frost Realm

DC Assets - 環境 - 2022/08/10
まだ評価されていません

Level building and decorating assets for a frozen world.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.0 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Demo Video: https://www.youtube.com/watch?v=DJP5d4LuMlM


-- For more free additions to the pack, please leave a review with a description of the variations you would like added --



Extra high-quality assets with Nanite-enabled meshes, 4k tiling textures sets and nearly infinite ways to customize it all.

This decor set was built for a wide range of uses and game types. Each mesh has vert colors baked in to add even more variety with material instance settings.



The models are also built to accept any sort of tiling texture set that you'd like to use.

The materials are setup to use a color map, heightRoughAO map and a normal map. They also have many options for adjustments like edge wear, colors and more!



The set includes:

  • 7 Tunnel Entrance set pieces
  • 8 Burst Ice variations
  • 3 Iceflow Sections
  • 15 Individual Iceflow pieces
  • 5 Chunky Cliffs
  • 2 Disc-like Ledges
  • 4 Chunky Mounds
  • 7 Icicle variations
  • 5 Lake Ice sections
  • 3 Distant Terrain panos


Update 1.11 - Optimizations to the main blend and triplanar materials, Extra emissive options in the blend material, Added the flame realm portal image, Added a color map for the ice texture for use in other materials.

1.2 - Adds "normal" resolution, non-nanite versions for all the meshes. They each have 4 LODs too.

Plus bonus Portal Room assets:

  • 4 Portal variations
  • 8 Room pieces (wall, ceiling, etc)
  • 6 Tile Floor variations
  • 4 Scree Rock piles
  • 7 Rock Wall pieces
  • Portal Blueprint and rotating/offsetting mesh instance Blueprints also included.

テクニカルノート

All models were built to fit the Unreal character with a consistent scale, though they can be enlarged or shrunk quite a bit without loss of quality. Their UV's are also built to a consistent texel density/scale. UV0 fits the same tiling texture sizes and UV1 is for lightmap bakes and specific texture maps. All models are snapped and aligned with the same world origin.




Number of Unique Meshes: 91

Collision: Yes, simple boxes, capsules or low vert convex shapes

Vertex Count: Average vert count is around 250k (lowest is 1400, highest is 1 million)

LODs: None, using Nanite.


Number of Materials and Material Instances: 9 master materials and 33 instances

Number of Textures: 34 plus 5 simple placeholders

Texture Resolutions: 4096x4096 for most, a few others are smaller




Supported Development Platforms: Playstation, Xbox, and PC (Windows) or Any if using the non-nanite meshes.

This product supports Nanite for Unreal Engine 5.0+

(Meshes will fallback to normal geo on unsupported platforms:

Nanite is currently supported on PS5, Xbox Series S|X, and PCs with graphics cards using the latest drivers with DirectX 12)



Documentation: The overview map includes customization and optimization tips.