*Two Demo levels Day and Night.
*I'm tired of the way of splicing the walls block by block, so this time the wall, the ceiling and the ground are all made of one piece except doors.
*The door models are separated so you can rotate them to make the store open or closed.
*Texel density is between 512~1024 pixels/m base on sight distance and importance of models.
*_RMA textures refers to the RGB channels representing Roughness, Metallic, and Ambient Occlusion.
*Some Decals for wall crack and wet floor material.
*Nanite and Lumen supported.
Number of Unique Meshes: 96
Collision: Yes
LODs: yes
Number of Materials and Material Instances: 4 materials, 30 instances.
Number of Textures: 92
Texture Resolutions:
Supported Development Platforms: Windows
Lumen enabled: Yes.
Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.3 Documentation
Nanite enabled: Yes.
Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.3 Documentation
Virtual Texture enabled: Yes.