This pack contains Props, VFX, and environment for a simple, Third person spaceship game.
I also included my Flight model/Landing/Weapon Blueprint system as a free bonus to help get you started ;)
Here is a quick gameplay video here:
Here is a packaged version of this demo if you want to try it yourself before buying:
This pack has only been tested on Unreal Engine 5.1 (Windows64) and I intend to update it as newer versions.
There is absolutely no guarantee that it would work on older versions/other platforms but please let me know in a review if it does!
Feel free to Follow me on these various socials if you want to get updated on possible new assets releases :)
PS: if you want to 3D print this spaceship I happen to have posted an older version here by the way (Free): thingiverse
Modified public domain content included in this project: Sand textures blended with noise in the desert landscape
source and license: https://polyhaven.com/license
Number of Unique Meshes: 20 unique static meshes (no skeletal or rigged/animated meshes at all)
Collision: Yes, auto-generated or per poly depending on the asset (NO custom-made collision)
Vertex Count: between a few hundred to 35K (Spaceship main hull) - Everything Nanite enabled by default (apart from the shockwave sphere due to transparency)
LODs: Yes, Set up as a fallback if nanite isn't supported on the platform
Number of Materials and Material Instances: 9 Materials, 39 Material instances
Number of Textures: 122 Textures
Texture Resolutions: Max 8192x8192 (House interior, landscape sand) down to 2048 for smaller, less important assets
NOTE: By default, I set the "Maximum texture size" under the compression settings of almost all textures to half their size, because some of them didn't need to be that detailed, if you want more sharpness, check that setting on the corresponding texture.
Supported Development Platforms: Windows
Documentation: No documentation. Blueprints flight model are commented and only included as a free addition to the assets to get your project going :)
Important/Additional Notes: Feel free to give me feedback if something is not right/needs to be fixed, I'd like to improve anything that I can!