Adds the ability to customize asset icons & thumbnails with your very own icons
Simply adds the ability to define custom icons very easily for any custom classes via the project settings, without having to write tedious amount of C++ for creating a custom style.
Only limitation is for the icons to be applied the class / base class must be implemented in C++.
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: None (Editor only)
Documentation: Click Me
As of now I have no real clue how to support blueprints, as a work around you can create the blueprint class with C++ first and then create children via blueprints. (This is overall better anyway in general)